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Update translations from crowdin
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peppy committed Oct 3, 2022
1 parent d05c21f commit 8f85457
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Showing 72 changed files with 1,536 additions and 124 deletions.
10 changes: 5 additions & 5 deletions osu.Game.Resources/Localisation/AudioSettings.ja.resx
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>音声</value>
<value>オーディオ</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>デバイス</value>
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<value>出力デバイス</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>ヒットサウンドのステレオ分離</value>
<value>ヒットサウンドをステレオに分離</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>マスター</value>
<value>主音量</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>マスター (ウィンドウが非アクティブ時)</value>
<value>主音量 (ウィンドウが非アクティブ時)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>エフェクト</value>
<value>効果音</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>音楽</value>
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4 changes: 2 additions & 2 deletions osu.Game.Resources/Localisation/BeatmapOffsetControl.uk.resx
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<value>Попередня спроба:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Попередня спроба занадто коротка для використання калібрування</value>
<value>Попередня спроба занадто коротка для калібрування</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>За попередньою спробою</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(об'єктів пізнше)</value>
<value>(об'єктів пізніше)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(об'єктів раніше)</value>
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2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/BindingSettings.ru.resx
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Горячие клавиши</value>
<value>Клавиатура и кнопки мыши</value>
</data>
<data name="configure" xml:space="preserve">
<value>Настроить</value>
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2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/BindingSettings.uk.resx
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<value>Клавіатура</value>
</data>
<data name="configure" xml:space="preserve">
<value>Налаштування</value>
<value>Налаштувати</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>змінити призначення клавіш</value>
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2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/Chat.ja.resx
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<value>チャット</value>
</data>
<data name="header_description" xml:space="preserve">
<value>リアルタイムディスカッションに参加する</value>
<value>世界中の人とリアルタイムに話し合おう</value>
</data>
</root>
2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/Common.ru.resx
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<value>Назад</value>
</data>
<data name="next" xml:space="preserve">
<value>Дальше</value>
<value>Вперед</value>
</data>
<data name="finish" xml:space="preserve">
<value>Завершить</value>
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2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/DebugSettings.ru.resx
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<value>Общее</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Показать логи</value>
<value>Показывать логи</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Обойти внешний рендеринг</value>
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<value>削除を確認</value>
</data>
<data name="confirm" xml:space="preserve">
<value>はい、がんばってください。

</value>
<value>削除する</value>
</data>
<data name="cancel" xml:space="preserve">
<value>ダメだ!ミッションを中止する</value>
<value>キャンセル</value>
</data>
</root>
175 changes: 175 additions & 0 deletions osu.Game.Resources/Localisation/EditorSetup.bg.resx
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@@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Настройки на бийтмапа</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>промяна на основните бийтмап настройки</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Цветове</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Ударни кръгове / Плъзгащи комбинации</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Дизайн</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Включено отброяване</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Ако е включено, известитето "Are you ready? 3, 2, 1, GO!" ще бъде добавено към началото на бийтмапа, приемайки че е оставено достатъчно стартово време.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Скорост на отброяване</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Ако отброяващите звуци на съвпадат, използвайте това за да ги нагласите по-рано.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Офсет на отброяване</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Широкоекранна поддръжка</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Позволява на анимациите да използват целия екран, вместо да бъдат конфигурирани към 4:3 размер.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Предупреждение за епилепсия</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Препоръчително е при анимации и видео съдържащи често премигващи цветове и сцени.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox ефект през почивките</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Добавя хоризонтални линии отгоре и долу за кинематографичен вид по време на почивките.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Шаблоните да съвпадат със скоростта на възпроизвеждане</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Всички шаблони ще се забавят или избързват при включване на променящ скоростта мод.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Големината за всички ударни обекти</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Стойност за пасивната загуба на живот по време на игра</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Скоростта с която обектите се представят на играча</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Строгост за ударния прозорец и трудност на специалните обекти (въртележки)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Метаданни</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Изпълнител на латински</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Заглавие на латински</value>
</data>
<data name="creator" xml:space="preserve">
<value>Създател</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Име на трудност</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ресурси</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Аудио запис</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Кликнете за избор на запис</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Кликнете за промяна на записа</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Кликнете за избор на заден фон</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Кликнете за промяна на задния фон</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Правила ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Комбо</value>
</data>
<data name="artist" xml:space="preserve">
<value>Изпълнител</value>
</data>
<data name="title" xml:space="preserve">
<value>Заглавие</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Трудност</value>
</data>
</root>
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