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Starred repositories
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Dissertation project , 1 year, Master in Computing NUS, based on DXR Tutorial code
A demo of the Geometry Clipmap algorithm in C++ using OpenGL.
WebGL Heightmap Pathtracing using Quadtree Displacement Mapping
A high performance, editable terrain system for Godot 4.
A simple framework for rapid prototyping on Vulkan or Direct3D 12
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
Sample projects demonstrating the usage of Diligent Engine
Master's thesis implementing real-time global illumination method.
Spherical Harmonics expository paper (undergrad) and implementation.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)