A plugin that adds the TinyFileDialogs cross-platform lib as accessible blueprint nodes for Unreal Engine 4. Original source for TinyFileDialog can be found at http://tinyfiledialogs.sourceforge.net
Copyright 2019 - f00n.com - Marc Rogerson
: Installation
- Simply add to the Plugin directory of a UE4 project
: Included Nodes
-
Show Message Box
-
Show Input box
-
Show Save File Dialog
-
Show Open File Dialog
-
Show Select Folder Dialog
-
Show Color Chooser
: Important Information
- Not all the functionality of TinyFileDialogs was introduced in this plugin.
- Console functionality not compiled into the lib
- If you wish to update the lib, don't forget to make sure the filename adds the compiler type (mylib.x64.lib)
- Additional information from the TinyFileDialogs header.
TinyFileDialogs.h
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- the windows only wchar_t (utf-16) prototypes are in the header file
- windows is fully supported from XP to 10 (maybe even older versions)
- C# & LUA via dll, see example files
- OSX supported from 10.4 to 10.11 (maybe even older versions)
- Avoid using " and ' in titles and messages.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided, the list of patterns will become the description.
- char const * filterPatterns[3] = { ".obj" , ".stl" , "*.dxf" } ;
- On windows link against Comdlg32.lib and Ole32.lib This linking is not compulsary for console mode (see above).
- On unix: it tries command line calls, so no such need.
- On unix you need applescript, zenity, matedialog, qarma, kdialog, Xdialog, python2/tkinter or dialog (will open a terminal if running without console).
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail with a textinputbox.
- If nothing is found, it switches to basic console input, it opens a console if needed (requires xterm + bash).
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
- If you pass only a path instead of path + filename, make sure it ends with a separator.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- Mutiple selects are not allowed in console mode.
- The package dialog must be installed to run in enhanced console mode. It is already installed on most unix systems.
- On osx, the package dialog can be installed via http://macports.org
- On windows, for enhanced console mode, dialog.exe should be copied somewhere on your executable path. It can be found at the bottom of the following page: http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- You can query the type of dialog that will be use.
- MinGW needs gcc >= v4.9 otherwise some headers are incomplete.
- The Hello World (and a bit more) is on the sourceforge site: