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Releases: DrBeef/QuakeQuest

Fix NaN crash in QuakeC PlayerPostThink function

21 Aug 11:25
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Don't know 100% this fixes it, but I think it should..

6DoF Overhaul

19 Aug 21:32
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Significant changes in this release:

  • Fix for warping effect some players experienced
  • Fix for the distortion when looking up and down
  • Fixed the unintentional player movement when moving the weapon
  • Weapons are now fully 6DoF and are located where the controller is
  • Additional "Bullet Time" mode added

Couple of significant fixes

15 Aug 21:13
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  • Command line parameters now working again
  • Using symmetrical render target to hopefully reduce "warping"
  • Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
  • Updated to version 1.3.0

Fix for latest Oculus Update issues

27 Jul 22:06
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Fixes issue with controllers in latest Oculus Update. Also adds following:

  • Update to Oculus Mobile SDK 1.24
  • Update to Android API level 24
  • Requests Permissions when App starts

Head Orientation Tracking now Correct

19 Jul 19:26
f1aad2b
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Thanks to the work on my other current VR project, I found a much better way of calculating the Euler Angles from the orientation Quaternion provided by the Oculus Mobile SDK. I now do the following conversion and it works perfectly, no more sticky head tracking sensation when looking up or down:

Quaternion -> Rotation Matrix -> Euler Angles

Honestly the difference is night and day!

Small bug fixes

14 Jun 11:44
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  • Fixed issue with disabling bullet-time mode not working
  • Slightly increased minimum speed during bullet time, was too slow
  • Moved screen when showing menu/console slightly closer to make easier to read

Bullet Time Mode + Other fixes

12 Jun 22:13
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This release brings some new features:

  • Bullet-Time VR Mode: a blatant display of plagiarism, time progresses as you move yourself or your weapon, inspired by the Quake Mod SUPERQOT (courtesy of the SUPERHOT team)
  • 3DoF weapon mode for those that don't like the slight movement 6DoF weapon introduced

...and fixes to a few things:

  • Text Input now correctly allows you to join a multiplayer game (for more info on using text input, please see release notes for v1.1.0)
  • Weapon scaling improvements

Text Entry and Other Improvements

05 Jun 22:17
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This release brings a way to type into the console or type in order to start multiplayer games:

  • Press Y to bring up the "keyboard" and Y again to exit text entry mode
  • Push left or right thumbstick to select the character
  • Press Trigger on the appropriate controller to type the selected character (or center character if no thumbstick direction is pushed)
  • Press grip trigger on controller to cycle through the available characters for that controller
  • Press B to Delete characters
  • Press A for Enter/Return

Other improvements:

  • Increased FOV and screen coverage
  • SuperSampling wasn't actually active, it is now, delete commandline.txt in order for it to work
  • Improved clarity of the console

Initial Release

04 Jun 15:51
901a6c2
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First release of QuakeQuest. Please see the readme for more details.