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Releases: DrakiaXYZ/SAIN

2.1.12

04 Apr 16:44
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For SPT 3.8.0

  • Fixed major issue that caused bots to not get proper position info on the Player.
    • This was the cause of a lot of strange, unintentional behavior. Bots feel better than ever to fight. This should fix bots healing when in line of sight of the player, among many other issues.
  • Bots can be suppressed now. Suppressed bots won't lean out of cover and will usually wait in cover until a while after they have been suppressed.
  • Bots will shift between cover less often overall.
  • Rats will no longer shift between cover.
  • Added option in personality settings to enable or disable cover shifting.
  • Added advanced config options to modify shift cover behavior. (Global Settings / Cover)

2.1.11

02 Apr 05:44
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Update for SPT 3.8.0

2.1.10:

  • Updates necessary to work with SPT 3.8.0
  • Improved fallback behavior for bots

2.1.11:

  • Resolve issue where bots on GZ can cause massive framerate drops

2.1.10

01 Apr 19:48
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Update for SPT 3.8.0

  • Updates necessary to work with SPT 3.8.0
  • Improved fallback behavior for bots

2.1.9

02 Mar 19:58
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  • Allow disabling bot extracting globally
  • Further improvements to bot extracting

2.1.8

02 Jan 01:19
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  • Improved bot extract handling, bots will now update their chosen extract in the event it's inaccessible, and will be able to use triggered extracts if the trigger has been done. Thanks DanW!
  • Bots will now investigate IR light sources if they have NVGs on, the same way they investigate visible flashlights/lasers
  • Catch/fix a few exceptions
  • Limit bots reloading to once every 5 seconds, to avoid potential slowdowns when a weapon has bad data
  • Fix flashlight dazzle, it now properly checks the enemy player, and is more limited in how much scatter it adds.
    • This should resolve the issue where a bot starts missing you when THEY have a flashlight, and you aim at them
    • The dazzle effect is now less pronounced, bots are still relatively accurate even if you're aiming a flashlight at them
  • Player scav bots no longer spawn with boss brains

2.1.7

11 Dec 04:20
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  • Some code cleanup
  • Separate preset version from SAIN version
  • Allow disabling bot talk patching
  • New handling of extract timer
  • Allow external mods to trigger a forced extract on a bot. See: Plugin/SAINInterop.cs
  • Remove all pause functionality
  • Remove SPT version number from SAIN dll filename

Requires SPT 3.7.4+

2.1.6

27 Nov 05:38
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Fix squads not being created properly
Tweak to Searching to help with the run/skid/run/skid behaviour (Thanks Saber!)
Resolve an issue that stopped SAIN from working when SPT was in debug mode

3.6.0-Beta-3.4-RC5

02 Aug 22:59
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3.6.0-Beta-3.4-RC5 Pre-release
Pre-release
  • Destroy the SAINComponent in the event we can't attach it to a bot for some reason

3.6.0-Beta-3.4-RC2

27 Jul 14:44
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3.6.0-Beta-3.4-RC2 Pre-release
Pre-release
  • Look in direction the bot is moving when extracting
  • Update how we despawn bots to not use the asset pool
  • Add more checks around SAINEnemy to avoid accessing despawned bots
  • Remove bot from bleed effect list on despawn to avoid exception spam
  • Make sure bot hasn't been disabled before considering it an enemy

3.5.8 Beta 3.4.4 Hotfix 1

25 Jul 05:18
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Pre-release
  • Look in direction the bot is moving when extracting
  • Update how we despawn bots to not use the asset pool
  • Add more checks around SAINEnemy to avoid accessing despawned bots
  • Remove bot from bleed effect list on despawn to avoid exception spam
  • Make sure bot hasn't been disabled before considering it an enemy