Starred repositories
Example app for working through examples from Metal By Example
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Examples for Apple's Metal APIs (rendering and compute).
Live shader coding tool and Shader Showdown workhorse
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Resources of Workshop for PCD Tokyo 2020
Metal By Tutorials source code backup.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Port to p5.js of Nature of Code examples
Repository for example code from The Nature of Code book
openFrameworks empty example for visual studio code
Islamic Star Patterns Code from http://www.cgl.uwaterloo.ca/csk/projects/starpatterns/
This is code used for managing keyboard and mouse input using a NSView / MTKView
The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api
Collection of raymarching 3D fractals for OSX using Swift and Metal
A fluid dynamics implementation using Metal for iOS and OSX.
Swift and Metal example for GPU Processing on Apple OSX El Capitan 10.11 (and newer)
This is the sample code for the Metal Programming Guide.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
This openFrameworks addon gives you an easy way of putting together a chain of GLSL post-processing effects.