This project is a fork of https://github.com/llvm/llvm-project/ which adds an ETCa backend to LLVM. The LLVM Project Readme is below.
We haven't finished a first version of the backend yet, so there's nothing to install. Stay tuned!
To get started with working on this fork of LLVM, make sure you have CMake. CMake is used to generate a build configuration appropriate for your system. The LLVM developers, and us as well, recommend using the Ninja build tool.
First, clone this project onto your system:
$ git clone https://github.com/ETC-A/llvm-project
This will take a while; LLVM is a large project.
Then, configure the build system. We're using this configuration at the moment, but following the instructions given below, you can change the configuration however you like.
⚠️ If you're on a version of this fork which does not yet contain ETCa target configuration, you need to remove;ETCa
from the targets to build below.
$ cmake -S llvm -B build -G Ninja \
-DLLVM_ENABLE_PROJECTS="clang" \
-DLLVM_TARGETS_TO_BUILD="X86;ETCa" \
-DCMAKE_BUILD_TYPE="Debug" \
-DLLVM_ENABLE_ASSERTIONS=On
This will discover and prepare an appropriate build configuration for your system. The configuration will install LLVM in a global, but safe location. On Linux, that will be /usr/local. To install elsewhere, take a look below at the original LLVM Readme.
Finally, build the project:
$ cmake --build build -- check-all
This will also run the regression tests. cmake --build build
will build the project
without running regression tests.
By default, ninja
will discover how many cores your CPU has and schedule jobs in
parallel appropriately. If you are building on a partition, or a virtual machine
like WSL, ninja
may choose to run too many jobs at once. As a result, your OS
may kill a build task. If this happens, try running with fewer jobs:
$ cmake --build build -- -j 4 check-all
Change the 4
as appropriate (the default 12 overloads my machine, but 8 works fine).
The backend can be found... somewhere. We're not actually sure yet! 😅
This directory and its sub-directories contain the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Taken from here.
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
-
Checkout LLVM (including related sub-projects like Clang):
-
git clone https://github.com/llvm/llvm-project.git
-
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
-
-
Configure and build LLVM and Clang:
-
cd llvm-project
-
cmake -S llvm -B build -G <generator> [options]
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.
Some common options:
-
-DLLVM_ENABLE_PROJECTS='...'
and-DLLVM_ENABLE_RUNTIMES='...'
--- semicolon-separated list of the LLVM sub-projects and runtimes you'd like to additionally build.LLVM_ENABLE_PROJECTS
can include any of: clang, clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb, mlir, openmp, polly, or pstl.LLVM_ENABLE_RUNTIMES
can include any of libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime projects can be specified either inLLVM_ENABLE_PROJECTS
or inLLVM_ENABLE_RUNTIMES
.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi"
. -
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local
). Be careful if you install runtime libraries: if your system uses those provided by LLVM (like libc++ or libc++abi), you must not overwrite your system's copy of those libraries, since that could render your system unusable. In general, using something like/usr
is not advised, but/usr/local
is fine. -
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
-
cmake --build build [-- [options] <target>]
or your build system specified above directly.-
The default target (i.e.
ninja
ormake
) will build all of LLVM. -
The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order. -
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make
, use the option-j NNN
, whereNNN
is the number of parallel jobs to run. In most cases, you get the best performance if you specify the number of CPU threads you have. On some Unix systems, you can specify this with-j$(nproc)
.
-
-
For more information see CMake.
-
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.
Join LLVM Discourse forums, discord chat or #llvm IRC channel on OFTC.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.