Assignments from Intro to Computer Graphics.
- Projection matrix
- Shading
- MSAA
- Interpolation
- Phong shading
- Bump mapping & dispalcement mapping
- Bilinear interpolation for texture mapping
- Bézier curve & De Casteljau algorithm
- Ray tracing (Whitted-Style)
- Möller-Trumbore intersection algorithm
- Bounding Volume Hierarchy (BVH)
- Path tracing
- Simulation: Euler Method, Verlet Integration