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Reference architecture that provides a set of guidelines and best practices for implementing a central AI API gateway to empower various line-of-business units in an organization to leverage Azure …
Open source libraries and APIs to build custom preprocessing pipelines for labeling, training, or production machine learning pipelines.
A categorized collection of awesome opensource unity3d repos
Playing Pokemon Red with Reinforcement Learning
A programming framework for agentic AI 🤖 PyPi: autogen-agentchat Discord: https://aka.ms/autogen-discord Office Hour: https://aka.ms/autogen-officehour
AutoGPT is the vision of accessible AI for everyone, to use and to build on. Our mission is to provide the tools, so that you can focus on what matters.
Rhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other p…
Classification of the video file into one of the 5 classes (Static, Pan, Tilt, Zoom, Motion-Still) based on the camera/object motion in the video
Sample application for Blazor WebAssembly on .NET 6
GLIDE: a diffusion-based text-conditional image synthesis model
Absolutely 100% unsupported, and full of infuriating bugs.
This repository contains the source code for the paper First Order Motion Model for Image Animation
This repository contains the source code for the paper First Order Motion Model for Image Animation
Avatars for Zoom, Skype and other video-conferencing apps.
This is an update to faceit_live using first order model
ICASSP 2022: "Text2Video: text-driven talking-head video synthesis with phonetic dictionary".
Code for Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation (CVPR 2021)
Real-time face swap for PC streaming or video calls
Clone a voice in 5 seconds to generate arbitrary speech in real-time
Bringing Characters to Life with Computer Brains in Unity
Dynamics Work Order management application made for RealWear HMT devices
Example code for frequency-based approach to lip-syncing for use with Live2D Cubism models.
Code for Talking Face Generation by Adversarially Disentangled Audio-Visual Representation (AAAI 2019)