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Lots of work on improving various aspects of rendering (mekanism#6776)…
… particularly pertaining the RenderResizableCuboid: - Rewrote RenderResizableCuboid to be more based off of how Mantle/Tinkers render things. No longer renders backfaces so not much will be seen if you decide to jump inside an evap tower or something but for now it will do - Fixed scale calculations sometimes not allowing for it to get to 100% causing things like full dynamic tanks to have a small gap at the top - Fixed lighting of fluids in multiblocks being a bit incorrect at times - Fix how fission reactor scales down the heated coolant rendering to greatly reduce the amount of z-fighting that takes place (some still happens especially at greater distances but it looks a lot better up close)
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