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Tsinghua SIGS
- Nanshan district, Shenzhen
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11:20
(UTC +08:00) - https://enigmatisms.github.io/
Highlights
Lists (16)
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C++
Excellent C++ projs.CUDA
Some CUDA repos.DeepLearning
Deep learning based algorithms and repos.Game Engine
Engine EngineeringGraphics
Computer graphics related.HPC
High performance computingInteresting
Interesting little project or games.Learning
Excellent learning resourcesLLMs
Interesting LLMsMath Algos
Mathematically based AlgorithmsNeRF&GS
NeRF and 3D GaussianPython
Python interesting repos and utilitiesRe-implementation
"My-own" series.Rust
Repos about rust programming language.SLAM
Repos of SLAMUtilities
Speed boosters (CUDA) and useful repos.- All languages
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Starred repositories
Efficient Multiple Scattering in Participating Media using Shortest Path Finding
A generative world for general-purpose robotics & embodied AI learning.
An additive cyclic noise shader that makes a cool effect.
A PyTorch library for implementing flow matching algorithms, featuring continuous and discrete flow matching implementations. It includes practical examples for both text and image modalities.
TensorRT-LLM provides users with an easy-to-use Python API to define Large Language Models (LLMs) and build TensorRT engines that contain state-of-the-art optimizations to perform inference efficie…
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"
PArallel Distributed Deep LEarning: Machine Learning Framework from Industrial Practice (『飞桨』核心框架,深度学习&机器学习高性能单机、分布式训练和跨平台部署)
My own physically-based renderer built upon Nori with extended functionalities.
⚡️Write HGEMM from scratch using Tensor Cores with WMMA, MMA PTX and CuTe API (Write for Fun 👀~)
A tiny self-contained path manipulation library for C++
[SIGGRAPH Asia 2024 (Journal Track)] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media"
Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"
[SIGGRAPH Asia 2024, Best Paper Honorable Mention] This is the official implementation of our SIGGRAPH Asia journal artical: TEXGen: a Generative Diffusion Model for Mesh Textures
Differentiable signal processing on the sphere for PyTorch
Efficient LLM Inference over Long Sequences
The normative reference documentation for the Slang programming language.
a language for fast, portable data-parallel computation
Implement Flash Attention using Cute.
Math library using HLSL syntax with multiplatform SIMD support
A rendering sample that demonstrates bindless deferred texturing using D3D12
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
Single-header BVH construction and traversal library.
Mirage: Automatically Generating Fast GPU Kernels without Programming in Triton/CUDA