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Starred repositories

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C++ 56 11 Updated Sep 19, 2022

stb single-file public domain libraries for C/C++

C 27,334 7,736 Updated Nov 9, 2024

Efficient Multiple Scattering in Participating Media using Shortest Path Finding

C++ 16 3 Updated May 11, 2020

一年过去了,你在华子食堂里花的钱都花在哪儿了?

Python 453 79 Updated Dec 23, 2024

A generative world for general-purpose robotics & embodied AI learning.

Python 19,386 1,436 Updated Dec 25, 2024

An additive cyclic noise shader that makes a cool effect.

GDScript 261 21 Updated Dec 7, 2024

A PyTorch library for implementing flow matching algorithms, featuring continuous and discrete flow matching implementations. It includes practical examples for both text and image modalities.

Python 1,561 60 Updated Dec 23, 2024

TensorRT-LLM provides users with an easy-to-use Python API to define Large Language Models (LLMs) and build TensorRT engines that contain state-of-the-art optimizations to perform inference efficie…

C++ 8,974 1,035 Updated Dec 26, 2024

Open deep learning compiler stack for cpu, gpu and specialized accelerators

Python 11,874 3,489 Updated Dec 16, 2024

Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"

Python 131 9 Updated Aug 9, 2024

PArallel Distributed Deep LEarning: Machine Learning Framework from Industrial Practice (『飞桨』核心框架,深度学习&机器学习高性能单机、分布式训练和跨平台部署)

C++ 22,374 5,638 Updated Dec 26, 2024

My own physically-based renderer built upon Nori with extended functionalities.

18 Updated Feb 16, 2024

⚡️Write HGEMM from scratch using Tensor Cores with WMMA, MMA PTX and CuTe API (Write for Fun 👀~)

Cuda 40 Updated Dec 3, 2024

A tiny self-contained path manipulation library for C++

C++ 245 76 Updated Jul 18, 2022

[SIGGRAPH Asia 2024 (Journal Track)] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media"

C++ 12 2 Updated Dec 24, 2024

Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"

Python 233 6 Updated Dec 3, 2024

[SIGGRAPH Asia 2024, Best Paper Honorable Mention] This is the official implementation of our SIGGRAPH Asia journal artical: TEXGen: a Generative Diffusion Model for Mesh Textures

Python 209 5 Updated Dec 18, 2024

Differentiable signal processing on the sphere for PyTorch

Jupyter Notebook 430 37 Updated Dec 17, 2024

Efficient LLM Inference over Long Sequences

Python 324 14 Updated Dec 6, 2024

The normative reference documentation for the Slang programming language.

HTML 3 1 Updated Dec 20, 2024

a language for fast, portable data-parallel computation

C++ 5,936 1,074 Updated Dec 24, 2024

Implement Flash Attention using Cute.

Cuda 61 2 Updated Dec 17, 2024

Math library using HLSL syntax with multiplatform SIMD support

C++ 726 50 Updated Dec 22, 2024

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 556 47 Updated Nov 11, 2024

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 754 50 Updated Dec 26, 2024

GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation

165 3 Updated May 13, 2024

The public CGAL repository, see the README below

C++ 5,088 1,400 Updated Dec 23, 2024

Single-header BVH construction and traversal library.

C++ 617 32 Updated Dec 23, 2024

Mirage: Automatically Generating Fast GPU Kernels without Programming in Triton/CUDA

C++ 687 39 Updated Dec 26, 2024
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