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MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
A collection of (mostly) technical things every software developer should know about
Bringing Characters to Life with Computer Brains in Unity
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
Master programming by recreating your favorite technologies from scratch.
"Fabother World" an interpreter for Another World (Out of this world).
Beginner learning materials on how to reverse engineer video games
Markdown source for Michael Abrash's Graphics Programming Black Book
TwitchLib repository representing all code belonging to the implementation of TwitchLib for Unity. Maintained primarily by LuckyNoS7evin.
C# Twitch Chat, Whisper, API and PubSub Library. Allows for chatting, whispering, stream event subscription and channel/account modification. Supports everything that supports .NETStandard 2.0
An extensible stat system with modifiers for the Unity game engine
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Enhanced editor toolbox for Unity - Enhanced Engine, Part I
A collection of pixel art visual effects
Tooll 3 is an open source software to create realtime motion graphics.
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
A refreshingly simple data-driven game engine built in Rust
Tools and IntelliSense for GLSL and WGSL.