Tags: FactionFiles/dashfaction
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Version 1.5.0-rc2 Changes since rc1: - add textures for big HUD contributed by Goober - add 'reticle_scale' command for changing reticle size - make texts in main menu and in HUD sharp by using TrueType fonts - insert server name in window title when hosting dedicated server - display joining player IP address in dedicated server console - add dedicated server option for forcing player character - add '-exe-path' launcher command line argument that allows running multiple dedicated servers using separate RF directories - add support for nearest neighbor texture filtering ('nearest_texture_filtering' command) - try setting gamma using Direct3D in full-screen mode before falling back to WinAPI (can fix gamma issues) - fix performance degradation occuring if no level with fog effect was played in current game session, for some levels it can double the FPS (RF bug) - fix crash when particle emitter allocation fails during entity ignition (RF bug) - fix possible buffer overflow in console input buffer (RF bug) - fix possible server side crash when kicking a player using rcon (RF bug) - fix alpha draw order issues in Hendrix, Generator_Small01, Generator_Small02, LavaTester01, Weapon_RiotShield meshes (RF bug) - fix corona lights being visible through clutters, items, corpses (RF bug) - fix possible 'buzzing' sound in multi-player game if some players are in water (RF bug) - fix dedicated server crash when loading level that uses directional light (RF bug)
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