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Tags: FactionFiles/dashfaction

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v1.8.0

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Version 1.8.0

v1.7.0

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Version 1.7.0

v1.7.0-beta1

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Version 1.7.0-beta1

v1.6.1

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Version 1.6.1

v1.6.0

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Version 1.6.0

v1.6.0-rc1

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Version 1.6.0-rc1

v1.6.0-beta

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Version 1.6.0-beta

v1.5.0

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Version 1.5.0

v1.5.0-rc2

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Version 1.5.0-rc2

Changes since rc1:
- add textures for big HUD contributed by Goober
- add 'reticle_scale' command for changing reticle size
- make texts in main menu and in HUD sharp by using TrueType fonts
- insert server name in window title when hosting dedicated server
- display joining player IP address in dedicated server console
- add dedicated server option for forcing player character
- add '-exe-path' launcher command line argument that allows running multiple dedicated servers using separate RF directories
- add support for nearest neighbor texture filtering ('nearest_texture_filtering' command)
- try setting gamma using Direct3D in full-screen mode before falling back to WinAPI (can fix gamma issues)
- fix performance degradation occuring if no level with fog effect was played in current game session, for some levels it can double the FPS (RF bug)
- fix crash when particle emitter allocation fails during entity ignition (RF bug)
- fix possible buffer overflow in console input buffer (RF bug)
- fix possible server side crash when kicking a player using rcon (RF bug)
- fix alpha draw order issues in Hendrix, Generator_Small01, Generator_Small02, LavaTester01, Weapon_RiotShield meshes (RF bug)
- fix corona lights being visible through clutters, items, corpses (RF bug)
- fix possible 'buzzing' sound in multi-player game if some players are in water (RF bug)
- fix dedicated server crash when loading level that uses directional light (RF bug)

v1.5.0-rc1

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Fix packfile overriding regression