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  1. AIPathingTests AIPathingTests Public

    This project implements specific formations in unity using the built in navigation agents. The goal was to implement formations in a manner that allows for hundreds of units to shape the formations…

    C#

  2. AudioTools AudioTools Public

    a small unity project testing and creating audio tools

    ShaderLab

  3. Juce_Reverb Juce_Reverb Public

    This is a project made to learn about the capabilities of juce. My goal was making a reverb plugin with both parametrised reverb and the convolution based reverb.

    C++

  4. Laurens_Muylle_Hexen2021 Laurens_Muylle_Hexen2021 Public

    This unity exam was made to learn object oriented programming by creating a complicated model-view based board game.

    C#

  5. Programming-Snake Programming-Snake Public

    This is a project made to Try and implement the classic game of snake in c++, utilizing an engine built on the openSDL framework.

    C

  6. TestWFC TestWFC Public

    A test project creating a functioning wave function collapse system for labyrinth generation

    ShaderLab