An incredibly simple LWJGL sample of openGL in Java designed to help me work with LWJGL openXR bindings to (hopefully) create a few mods for java based games.
Before I could do OpenXR in Java, I first needed a program to convert to openXR to better help me understand the bindings.
This program simply has a moveable camera and a simple shader that uses an MVP matrix.
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FapFapDragon/LWJGLOpenXR
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