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Merge branch 'greedy_color'
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ysitu committed Jun 7, 2014
2 parents 7214dcb + e36b9fc commit 01e5405
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2 changes: 1 addition & 1 deletion .travis.yml
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Expand Up @@ -24,7 +24,7 @@ matrix:
env:
global:
# Install from wheels *only*.
- PIPINSTALL="pip install -v --use-wheel --no-index --find-links=http://wheels.astropy.org --find-links=http://wheels2.astropy.org"
- PIPINSTALL="pip install -v --use-wheel --no-index --find-links=http://sunpy.cadair.com/wheelhouse/"
- NXOPTDEPS=""
matrix:
- OPTIONAL_DEPS=pip
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9 changes: 9 additions & 0 deletions doc/source/reference/algorithms.coloring.rst
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********
Coloring
********

.. automodule:: networkx.algorithms.coloring
.. autosummary::
:toctree: generated/

greedy_color
1 change: 1 addition & 0 deletions doc/source/reference/algorithms.rst
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Expand Up @@ -18,6 +18,7 @@ Algorithms
algorithms.chordal
algorithms.clique
algorithms.clustering
algorithms.coloring
algorithms.community
algorithms.component
algorithms.connectivity
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12 changes: 11 additions & 1 deletion doc/source/reference/api_2.0.rst
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Expand Up @@ -7,7 +7,17 @@ This page reflects API changes from NetworkX 1.9 to NetworkX 2.0.
Please send comments and questions to the networkx-discuss mailing list:
<http://groups.google.com/group/networkx-discuss>.

New functionalities
-------------------

* [`#1105 <https://github.com/networkx/networkx/pull/1105>`_]
A coloring package (:samp:`networkx.algorithms.coloring`) is created for
graph coloring algorithms. Initially, a :samp:`greedy_color` function is
provided for coloring graphs using various greedy heuristics.


Miscellaneous changes
---------------------

* Support for Python 2.6 is dropped.
* [`#1192 <https://github.com/networkx/networkx/pull/1192>`_]
Support for Python 2.6 is dropped.
2 changes: 2 additions & 0 deletions networkx/algorithms/__init__.py
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from networkx.algorithms.clique import *
from networkx.algorithms.community import *
from networkx.algorithms.components import *
from networkx.algorithms.coloring import *
from networkx.algorithms.core import *
from networkx.algorithms.cycles import *
from networkx.algorithms.dag import *
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import networkx.algorithms.clique
import networkx.algorithms.components
import networkx.algorithms.connectivity
import networkx.algorithms.coloring
import networkx.algorithms.flow
import networkx.algorithms.isomorphism
import networkx.algorithms.link_analysis
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2 changes: 2 additions & 0 deletions networkx/algorithms/coloring/__init__.py
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from networkx.algorithms.coloring.greedy_coloring import *
__all__ = ['greedy_color']
294 changes: 294 additions & 0 deletions networkx/algorithms/coloring/greedy_coloring.py
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# -*- coding: utf-8 -*-
"""
Greedy graph coloring using various strategies.
"""
# Copyright (C) 2014 by
# Christian Olsson <[email protected]>
# Jan Aagaard Meier <[email protected]>
# Henrik Haugbølle <[email protected]>
# All rights reserved.
# BSD license.
import networkx as nx
import random
import itertools
from . import greedy_coloring_with_interchange as _interchange

__author__ = "\n".join(["Christian Olsson <[email protected]>",
"Jan Aagaard Meier <[email protected]>",
"Henrik Haugbølle <[email protected]>"])
__all__ = [
'greedy_color',
'strategy_largest_first',
'strategy_random_sequential',
'strategy_smallest_last',
'strategy_independent_set',
'strategy_connected_sequential',
'strategy_connected_sequential_dfs',
'strategy_connected_sequential_bfs',
'strategy_saturation_largest_first'
]


def min_degree_node(G):
return min(G, key=G.degree)


def max_degree_node(G):
return max(G, key=G.degree)


def strategy_largest_first(G, colors):
"""
Largest first (lf) ordering. Ordering the nodes by largest degree
first.
"""
nodes = G.nodes()
nodes.sort(key=lambda node: -G.degree(node))

return nodes


def strategy_random_sequential(G, colors):
"""
Random sequential (RS) ordering. Scrambles nodes into random ordering.
"""
nodes = G.nodes()
random.shuffle(nodes)

return nodes


def strategy_smallest_last(G, colors):
"""
Smallest last (sl). Picking the node with smallest degree first,
subtracting it from the graph, and starting over with the new smallest
degree node. When the graph is empty, the reverse ordering of the one
built is returned.
"""
len_g = len(G)
available_g = G.copy()
nodes = [None] * len_g

for i in range(len_g):
node = min_degree_node(available_g)

available_g.remove_node(node)
nodes[len_g - i - 1] = node

return nodes


def strategy_independent_set(G, colors):
"""
Greedy independent set ordering (GIS). Generates a maximal independent
set of nodes, and assigns color C to all nodes in this set. This set
of nodes is now removed from the graph, and the algorithm runs again.
"""
len_g = len(G)
no_colored = 0
k = 0

uncolored_g = G.copy()
while no_colored < len_g: # While there are uncolored nodes
available_g = uncolored_g.copy()

while len(available_g): # While there are still nodes available
node = min_degree_node(available_g)
colors[node] = k # assign color to values

no_colored += 1
uncolored_g.remove_node(node)
# Remove node and its neighbors from available
available_g.remove_nodes_from(available_g.neighbors(node) + [node])
k += 1
return None


def strategy_connected_sequential_bfs(G, colors):
"""
Connected sequential ordering (CS). Yield nodes in such an order, that
each node, except the first one, has at least one neighbour in the
preceeding sequence. The sequence is generated using BFS)
"""
return strategy_connected_sequential(G, colors, 'bfs')


def strategy_connected_sequential_dfs(G, colors):
"""
Connected sequential ordering (CS). Yield nodes in such an order, that
each node, except the first one, has at least one neighbour in the
preceeding sequence. The sequence is generated using DFS)
"""
return strategy_connected_sequential(G, colors, 'dfs')


def strategy_connected_sequential(G, colors, traversal='bfs'):
"""
Connected sequential ordering (CS). Yield nodes in such an order, that
each node, except the first one, has at least one neighbour in the
preceeding sequence. The sequence can be generated using both BFS and
DFS search (using the strategy_connected_sequential_bfs and
strategy_connected_sequential_dfs method). The default is bfs.
"""
for component_graph in nx.connected_component_subgraphs(G):
source = component_graph.nodes()[0]

yield source # Pick the first node as source

if traversal == 'bfs':
tree = nx.bfs_edges(component_graph, source)
elif traversal == 'dfs':
tree = nx.dfs_edges(component_graph, source)
else:
raise nx.NetworkXError(
'Please specify bfs or dfs for connected sequential ordering')

for (_, end) in tree:
# Then yield nodes in the order traversed by either BFS or DFS
yield end


def strategy_saturation_largest_first(G, colors):
"""
Saturation largest first (SLF). Also known as degree saturation (DSATUR).
"""
len_g = len(G)
no_colored = 0
distinct_colors = {}

for node in G.nodes_iter():
distinct_colors[node] = set()

while no_colored != len_g:
if no_colored == 0:
# When sat. for all nodes is 0, yield the node with highest degree
no_colored += 1
node = max_degree_node(G)
yield node
for neighbour in G.neighbors_iter(node):
distinct_colors[neighbour].add(0)
else:
highest_saturation = -1
highest_saturation_nodes = []

for node, distinct in distinct_colors.items():
if node not in colors: # If the node is not already colored
saturation = len(distinct)
if saturation > highest_saturation:
highest_saturation = saturation
highest_saturation_nodes = [node]
elif saturation == highest_saturation:
highest_saturation_nodes.append(node)

if len(highest_saturation_nodes) == 1:
node = highest_saturation_nodes[0]
else:
# Return the node with highest degree
max_degree = -1
max_node = None

for node in highest_saturation_nodes:
degree = G.degree(node)
if degree > max_degree:
max_node = node
max_degree = degree

node = max_node

no_colored += 1
yield node
color = colors[node]
for neighbour in G.neighbors_iter(node):
distinct_colors[neighbour].add(color)


def greedy_color(G, strategy=strategy_largest_first, interchange=False):
"""Color a graph using various strategies of greedy graph coloring.
The strategies are described in [1]_.
Attempts to color a graph using as few colors as possible, where no
neighbours of a node can have same color as the node itself.
Parameters
----------
G : NetworkX graph
strategy : function(G, colors)
A function that provides the coloring strategy, by returning nodes
in the ordering they should be colored. G is the graph, and colors
is a dict of the currently assigned colors, keyed by nodes.
You can pass your own ordering function, or use one of the built in:
* strategy_largest_first
* strategy_random_sequential
* strategy_smallest_last
* strategy_independent_set
* strategy_connected_sequential_bfs
* strategy_connected_sequential_dfs
* strategy_connected_sequential
(alias of strategy_connected_sequential_bfs)
* strategy_saturation_largest_first (also known as DSATUR)
interchange: bool
Will use the color interchange algorithm described by [2]_ if set
to true.
Note that saturation largest first and independent set do not
work with interchange. Furthermore, if you use interchange with
your own strategy function, you cannot rely on the values in the
colors argument.
Returns
-------
A dictionary with keys representing nodes and values representing
corresponding coloring.
Examples
--------
>>> G = nx.cycle_graph(4)
>>> d = nx.coloring.greedy_color(G, strategy=nx.coloring.strategy_largest_first)
>>> d in [{0: 0, 1: 1, 2: 0, 3: 1}, {0: 1, 1: 0, 2: 1, 3: 0}]
True
References
----------
.. [1] Adrian Kosowski, and Krzysztof Manuszewski,
Classical Coloring of Graphs, Graph Colorings, 2-19, 2004.
ISBN 0-8218-3458-4.
.. [2] Maciej M. Syslo, Marsingh Deo, Janusz S. Kowalik,
Discrete Optimization Algorithms with Pascal Programs, 415-424, 1983.
ISBN 0-486-45353-7.
"""
colors = {} # dictionary to keep track of the colors of the nodes

if len(G):
if interchange and (
strategy == strategy_independent_set or
strategy == strategy_saturation_largest_first):
raise nx.NetworkXPointlessConcept(
'Interchange is not applicable for GIS and SLF')

nodes = strategy(G, colors)

if nodes:
if interchange:
return (_interchange
.greedy_coloring_with_interchange(G, nodes))
else:
for node in nodes:
# set to keep track of colors of neighbours
neighbour_colors = set()

for neighbour in G.neighbors_iter(node):
if neighbour in colors:
neighbour_colors.add(colors[neighbour])

for color in itertools.count():
if color not in neighbour_colors:
break

# assign the node the newly found color
colors[node] = color

return colors
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