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nerf yawn
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sylvainpolletvillard committed Nov 29, 2024
1 parent c59ff66 commit a8abcc8
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4 changes: 2 additions & 2 deletions app/core/abilities/abilities.ts
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Expand Up @@ -10331,8 +10331,8 @@ export class YawnStrategy extends AbilityStrategy {
)

opponentsTargetingMe.forEach((opponent) => {
opponent.status.triggerFatigue(4000, pokemon)
opponent.addAbilityPower(-30, pokemon, 0, false)
opponent.status.triggerFatigue(3000, pokemon)
opponent.addAbilityPower(-20, pokemon, 0, false)
})

const shield = [10, 20, 40][pokemon.stars - 1] ?? 40
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1 change: 1 addition & 0 deletions app/public/dist/client/changelog/patch-5.8.md
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Expand Up @@ -48,6 +48,7 @@ Gen 1 is now complete !
- Buff Shuckle: Def/SpeDef: 15 → 20
- Buff Larversta line: Attack 10/20 → 12/24
- Buff Screech (Kricketot): reduce defense of enemies in a ~~1-range~~ 2-range area around
- Nerf Yawn (Slowpoke): Fatigue duration 4 → 3 seconds, AP reduction 30% → 20%

# Changes to Synergies

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2 changes: 1 addition & 1 deletion app/public/dist/client/locales/en/translation.json
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Expand Up @@ -1654,7 +1654,7 @@
"THUNDER_CAGE": "Trap the target and adjacent enemy Pokémon in an electric prison, dealing [60,SP] SPECIAL and inflicting LOCKED and PARALYSIS for 3 seconds.",
"HEADBUTT": "Deal [20,40,80,SP] SPECIAL to the target and inflict them with FLINCH for 5 seconds. The damage is doubled if the target has a SHIELD.",
"STEEL_WING": "Dash into the enemy team's back line, dealing [10,20,40,SP] SPECIAL + 3x DEF as SPECIAL and stealing 1 DEF to all enemy Pokémon in the path.",
"YAWN": "Gain [10,20,40,SP] SHIELD. Enemy Pokémon targeting the user are inflicted with FATIGUE for 4 seconds and lose 30% AP.",
"YAWN": "Gain [10,20,40,SP] SHIELD. Enemy Pokémon targeting the user are inflicted with FATIGUE for 3 seconds and lose 20% AP.",
"FIERY_DANCE": "Cloaked in flames, the user dances and flaps its wings dealing [25,50,100,SP] SPECIAL to the target and raises their own AP by 30.",
"BIDE": "The user is unable to move for 3 seconds. Deal SPECIAL damage to adjacent enemy Pokémon equal to [200,SP]% of the damage received during the idle period.",
"SHORE_UP": "Heal for [20,25,SP]% HP, +10% if the weather is SANDSTORM.",
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2 changes: 1 addition & 1 deletion app/public/dist/client/locales/fr/translation.json
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Expand Up @@ -1632,7 +1632,7 @@
"THUNDER_CAGE": "Piège la cible et les adversaires adjacents dans une prison électrique qui inflige [60,SP] SPECIAL et LOCKED et PARALYSIS pendant 3 secondes.",
"HEADBUTT": "Inflige [20,40,80,SP] SPECIAL à la cible et inflige FLINCH pendant 5 secondes. Double les dégâts si la cible a un SHIELD.",
"STEEL_WING": "Saute vers la ligne arrière adverse, infligeant [10,20,40,SP] SPECIAL + 3x DEF en SPECIAL et volant 1 DEF à tous les adversaires touchés.",
"YAWN": "Gagne [10,20,40,SP] SHIELD. Les adversaires qui ciblent le lanceur subissent FATIGUE pendant 4 secondes et perdent 30% AP.",
"YAWN": "Gagne [10,20,40,SP] SHIELD. Les adversaires qui ciblent le lanceur subissent FATIGUE pendant 3 secondes et perdent 20% AP.",
"FIERY_DANCE": "Enveloppé de flammes, le lanceur danse et bat des ailes, infligeant [25,50,100,SP] SPECIAL à la cible. Augmente ensuite la AP du lanceur de 30.",
"BIDE": "Le lanceur est incapable de bouger pendant 3 secondes, puis inflige en SPECIAL aux adversaires adjacents [200,SP]% des dégâts reçus pendant ce délai.",
"SHORE_UP": "Soigne le lanceur de [20,25,SP]% des HP max. Si la météo est SANDSTORM, le soin augmente à [30,35,SP]% des HP max.",
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2 changes: 1 addition & 1 deletion app/public/dist/client/locales/it/translation.json
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Expand Up @@ -1654,7 +1654,7 @@
"THUNDER_CAGE": "Intrappola il bersaglio e i nemici adiacenti in una gabbia elettrica che infligge [60,SP] SPECIAL e causa LOCKED e PARALYSIS per 3 secondi.",
"HEADBUTT": "Infliggi [20,40,80,SP] SPECIAL al bersaglio e causa FLINCH per 5 secondi. Raddoppia il danno se il bersaglio ha uno SHIELD.",
"STEEL_WING": "Scatta verso le retrovie nemiche, infliggendo [10,20,40,SP] SPECIAL + 3 volte la DEF come SPECIAL e ruba 1 di DEF a tutti i Pokèmon nemici colpiti nella traiettoria.",
"YAWN": "Ottieni [10,20,40,SP] SHIELD. Gli avversari che bersagliano questa unità subiscono FATIGUE per 4 secondi e perdono il 30% di AP.",
"YAWN": "Ottieni [10,20,40,SP] SHIELD. Gli avversari che bersagliano questa unità subiscono FATIGUE per 3 secondi e perdono il 20% di AP.",
"FIERY_DANCE": "Avvolto dalle fiamme, l'utilizzatore danza e muove le sue ali infliggendo [25,50,100,SP] SPECIAL to the target. Aumenta gli AP dell'utilizzatore di 30.",
"BIDE": "L'utilizzatore non può muoversi per 3 secondi. Pazienza farà SPECIAL ai nemici attorno all'utilizzatore pari [200,SP]% del danno subito durante il periodo in cui non poteva muoversi.",
"SHORE_UP": "Cura l'utilizzatore del [20,25,SP] % dei HP. Se il meteo è SANDSTORM, aumenta la cura al [30,35,SP] % dei HP.",
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2 changes: 1 addition & 1 deletion app/public/dist/client/locales/ko/translation.json
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Expand Up @@ -1628,7 +1628,7 @@
"THUNDER_CAGE": "대상과 주변의 적을 전기 감옥에 가두어 [60,SP]의 SPECIAL 를 입히고 3초 동안 LOCKED 와 PARALYSIS 상태로 만든다.",
"HEADBUTT": "대상에게 [20,40,80,SP]의 SPECIAL 를 입히고 5초 동안 FLINCH 이 되게 한다. SHIELD가 있는 대상에게는 두 배의 피해를 입힌다.",
"STEEL_WING": "적의 후방으로 돌진하여 부딪히는 모든 적에게 [10,20,40,SP] + 3X DEF SPECIAL 를 입히고 1 DEF 를 훔친다.",
"YAWN": "[10,20,40,SP] SHIELD 를 획득한다. 이 포켓몬을 공격하는 적은 4초 동안 FATIGUE 상태에 빠지고 30% AP 이 감소한다.",
"YAWN": "[10,20,40,SP] SHIELD 를 획득한다. 이 포켓몬을 공격하는 적은 3초 동안 FATIGUE 상태에 빠지고 20% AP 이 감소한다.",
"FIERY_DANCE": "불꽃을 두르며 시전자가 춤을 추며 날개를 펄럭이며 [25,50,100,SP]의 SPECIAL을 가한다. 또한 시전자의 AP를 30 증가시킨다.",
"BIDE": "시전자는 3초 동안 움직일 수 없게 된다. 이후 이 동안 받은 피해의 [200,SP]%배를 주변에 SPECIAL 로 가한다.",
"SHORE_UP": "시전자의 HP 를 [20,25,SP] % 회복한다. 날씨가 SANDSTORM 이라면 [30,35,SP] % HP 을 회복한다.",
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2 changes: 1 addition & 1 deletion app/public/dist/client/locales/zh/translation.json
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Expand Up @@ -1654,7 +1654,7 @@
"THUNDER_CAGE": "将目标和相邻敌方宝可梦困在雷电囚笼中,对他们造成[60,SP]点SPECIAL,并使他们陷入LOCKED和PARALYSIS 3秒。",
"HEADBUTT": "对目标造成[20,40,80,SP]点SPECIAL,并使其陷入FLINCH 5秒。若目标有SHIELD,造成的伤害翻倍。",
"STEEL_WING": "突进至敌方队伍的后排,造成SPECIAL,数值相当于[10,20,40,SP]加使用者的DEF的3倍。从每只击中的敌方宝可梦身上偷取1点DEF。",
"YAWN": "获得[10,20,40,SP]点SHIELD。以使用者为目标的敌方宝可梦会陷入FATIGUE 4秒,并被扣除30% AP。",
"YAWN": "获得[10,20,40,SP]点SHIELD。以使用者为目标的敌方宝可梦会陷入FATIGUE 3秒,并被扣除20% AP。",
"FIERY_DANCE": "让火焰覆盖全身,振翅攻击目标,对其造成[25,50,100,SP]点SPECIAL,然后提升使用者30点AP。",
"BIDE": "使用者在3秒内无法移动,随后对周围造成SPECIAL,数值相当于在此期间所受伤害的两倍。",
"SHORE_UP": "使用者恢复[20,25,SP]%的HP。若天气为SANDSTORM,增加到[30,35,SP]%。",
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