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# Kombatant .gitignore | ||
.idea/ | ||
bin/ | ||
obj/ | ||
*.DotSettings | ||
*.DotSettings.user |
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namespace Kombatant.Constants | ||
{ | ||
internal static class Action | ||
{ | ||
internal static readonly uint Mount = 139; | ||
} | ||
} |
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namespace Kombatant.Constants | ||
{ | ||
/// <summary> | ||
/// Static list of noteworthy attacks. | ||
/// </summary> | ||
internal static class Attack | ||
{ | ||
/// <summary> | ||
/// Gaze attacks that should be avoided by turning away from the enemy. | ||
/// Note: Always copy *all* variants from xivdb.com! | ||
/// </summary> | ||
internal static readonly uint[] Gazes = | ||
{ | ||
1969, // Petrification | ||
1979, // Petrification | ||
2516, // Petrification | ||
2526, // Petrification | ||
2824, // Petrification | ||
4331, // Petrification | ||
5028, // Petrification | ||
5154, // Petrification | ||
5374, // Petrification | ||
5431, // Petrification | ||
9649, // Petrification | ||
|
||
934, // Mortal Ray | ||
2832, // Mortal Ray | ||
6100, // Mortal Ray | ||
}; | ||
} | ||
} |
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namespace Kombatant.Constants | ||
{ | ||
/// <summary> | ||
/// Static list of noteworthy auras. | ||
/// Thanks for the status search, xivdb.com! | ||
/// </summary> | ||
internal static class Aura | ||
{ | ||
/// <summary> | ||
/// Sprint aura | ||
/// </summary> | ||
internal static readonly uint Sprint = 50; | ||
|
||
/// <summary> | ||
/// Auras that make the enemy invincible. | ||
/// Note: Always add *all* variants from xivdb.com! | ||
/// </summary> | ||
internal static readonly uint[] Invincibility = | ||
{ | ||
325, | ||
529, | ||
656, | ||
671, | ||
775, | ||
776, | ||
895, | ||
969, | ||
981, | ||
1125 | ||
}; | ||
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/// <summary> | ||
/// Auras that require you to stand very, very still until they fade. | ||
/// Note: Always add *all* variants from xivdb.com! | ||
/// </summary> | ||
internal static readonly uint[] ForceStandStill = | ||
{ | ||
639, // Pyretic | ||
690, // Pyretic | ||
1049, // Pyretic | ||
1133, // Pyretic | ||
}; | ||
|
||
/// <summary> | ||
/// Auras that require you to stand still when they reach zero. | ||
/// Note: Always add *all* variants from xivdb.com! | ||
/// </summary> | ||
internal static readonly uint[] ForceStandStillOnZero = | ||
{ | ||
1072, // Acceleration Bomb | ||
1384, // Acceleration Bomb | ||
}; | ||
} | ||
} |
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