JNSQ 0.8.6
0.8.6 Change log
🔖 KSP 1.7.1 ~ 1.7.3
- Updated Jool and Lindor:
- Made Lindor's rings more opaque.
- New textures and updated biome maps.
- Added Huygen, a moon of Lindor, including all associated revisions.
- Added local asteriod fields.
- Revised orbit of Riga to accommodate Huygen.
- Changed Bop's orbit to prograde. It remains retrograde for Principia only.
- Fixed KK center headings. This fix may not apply in KK for KSP 1.7 or older. Confirmed for KSP 1.8.
- Rotated palms trees around KSC.
- Updated HazardousBody heat parameters.
- Updated delta-V map: Darkened some gray texts and added Huygen.
- Added AntennaRange.png: a chart for measuring how much of what stock antennas (or the JX2 antenna) are required for many situations.
- Replaced loading screen images. Emphasis was too far on the part mods and away from the bodies; Bodies have heavily changed since previous images were produced.
JNSQ
Of the French phrase "Je Ne Sais Quoi," meaning "Something (such as an appealing quality) that cannot be adequately described or expressed," JNSQ seeks to be a finely crafted and freshly challenging planet pack. "Galileo's Planet Pack (GPP)" as many have come to know, has broken many conventions and raised the bar very high for high-quality, challenging, career-friendly, and long-term thrilling planet packs. But now it is regarded as only a stepping stone next to this. Everything that Team Galileo has done for and learned from GPP, has been or is being put into practice here.
Unlike GPP, JNSQ does not remove the stock planets but rather, does reimagine and reinvent them, destroying what you think you know about some of them, and answering the KSP community's cry for a true stock planet visual overhaul and the cry for the planets to be larger. JNSQ also fills out the local planetary system, providing several all new worlds to discover, with a total body count of 30, the amount in GPP excluding the dwarf star.
Logic
Many KSP modders have considered that while the stock parts (namely, engines) are overpowered for stock scale, they are tuned just right for 2.5x scale. With this in mind, JNSQ is built in natively "1/4 real-life scale" (about 2.7x stock scale) which is modestly larger than 2.5x. Because of this change in scale, the length of the Kerbin day is now 12 hours.
Notes
- Sigma Dimensions and Rescale! are not required for JNSQ to function, and are discouraged from use alongside JNSQ.
- When starting new saves under JNSQ, we advise that you enter Difficulty Settings and raise the DSN modifier to 4x. JNSQ applies a patch to increase antenna range by 4x, so leave the range modifier at 1 (changing it triggers a bug that may prevent science transmission).
- The Making History LV-TX87 and LV-T91 engines have had their thrust, mass and cost increased 25% and 20% respectively. This change was deemed necessary to assure they can lift a Mk2 command pod and service module to low orbit at JNSQ's larger scale.
- JNSQ retains the stockalike Kerbin-Mun-Minmus system to conform to game elements outside or our control, such as the built-in contract system. Be advised, however, this configuration is unstable. For users of the mod Principia, the orbit of Minmus is moved inside that of Mun to provide orbital stability.
- JNSQ raises the SCANsat scan altitudes by 3x in order to allow reasonable scan speeds at 2.7x scale, and viable scan work at all but the smallest bodies.
- JNSQ provides at least 14 facilities powered by Kerbal Konstructs + Omega's Stockalike Stuctures. Most of these facilities have gameplay features within them for making use of spare kerbals, launching and refueling ships, farming funds or science, expanding DSN coverage, recovering for funds in career. Most of these facilities are hidden by default and must be found.
- 9 of these are airports.
- 2 of these directly replace the MH launch sites (Woomera2 for Woomerang, and Darude for Dessert).
- 2 of these are mountain-top observatories with science farming and full DSN capabilities.
Disclaimer / Barrier to Entry
JNSQ introduces and bundles a new utility mod that depends on the Community Resource Pack and makes Ore even more scarce and challenging than GPP does. This mod is appropriately called Rational Resources, whose purpose is to purge the random resource configurations generated by CRP, grant increased compatibility between planet packs and mods that use certain resources, and encourage the use of mods that use advanced resources.
Compatibility for mods that expect the stock planets with default topology, biomes, order or radii is not to be expected and will not be provided by us.
JNSQ is not recommended for use with other planet packs. Questions regarding other planet pack compatibility will be ignored.
Provided Compatibility
- Distant Object Enhancement
- Environmental Visual Enhancements
- Kerbal Health
- Kerbal Konstructs: We roll our own extra launch sites
- Kerbalism
- Kopernicus Expansion: Footprints
- MechJeb
- Planetshine
- Rational Resources
- ResearchBodies
- Scatterer (very specifically 0.05x or newer, for KSP 1.6.1 or newer)
- Skybox via Sigma Replacements, DiRT, TextureReplacer
- Strategia
- Waypoint Manager
Requirements
- Kopernicus (latest version for your specific version of KSP, or latest backport release for older KSP versions)
- ModuleManager 4 or newer
- Minimum Hardware: 3 GHz quad-core CPU, 16GB of system RAM and 2GB of video memory
Recommended Mods
Parts
- Eve Optimized Engines. An engine pack tailored for Eve ascent vehicles.
- JX2 Antenna, late-game antennae made to reduce the need to spam RA-15 and RA-100 and preclude the need to install Custom Barn Kit.
Utilities
- Antenna Helper adequately and easily shows the power and ranges of combined antenna in VAB, flight and the Tracking Station.
- Better SRBs: Although a small engine pack, it is primarily a utility. This mod adds very much needed behavior and appropriate rebalances to SRBs in stock and in a handful of popular large parts packs.
- CommNet Antennas Info expands the panel info for antennae in the VAB.
- Kerbal Alarm Clock now works with Kronometer; lets you easily mark the times for maneuvers and encounters in many flights.
- SCANsat: A tiny mod that adds a few parts but is critical to an exploration or ISRU game. Highly recommended for discovering anomalies including most of JNSQ's KK facilities and identifying atypical resource placements by Rational Resources.
- Sigma Replacements: A suite of tiny Sigma mods for changing things such as the main menu scene, kerbal suits, and the skybox.
Licensing
- JNSQ is licensed by Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0).
- Rational Resources, bundled, is licensed MIT.