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Header only C++11 tiny glTF 2.0 library

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TinyGLTF is licensed under MIT license.

TinyGLTF uses the following third party libraries.

  • json.hpp : Copyright (c) 2013-2017 Niels Lohmann. MIT license.
  • base64 : Copyright (C) 2004-2008 René Nyffenegger
  • stb_image.h : v2.08 - public domain image loader - Github link
  • stb_image_write.h : v1.09 - public domain image writer - [Github link]

Loading glTF 2.0 model

// Define these only in *one* .cc file.
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
#include "tiny_gltf.h"

using namespace tinygltf;

Model model;
TinyGLTF loader;
std::string err;
std::string warn;

bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)

if (!warn.empty()) {
  printf("Warn: %s\n", warn.c_str());
}

if (!err.empty()) {
  printf("Err: %s\n", err.c_str());
}

if (!ret) {
  printf("Failed to parse glTF\n");
  return -1;
}

Loader options

  • TinyGLTF::SetPreserveimageChannels(bool onoff). true to preserve image channels as stored in image file for loaded image. false by default for backward compatibility(image channels are widen to RGBA 4 channels). Effective only when using builtin image loader(STB image loader).

Compile options

  • TINYGLTF_NOEXCEPTION : Disable C++ exception in JSON parsing. You can use -fno-exceptions or by defining the symbol JSON_NOEXCEPTION and TINYGLTF_NOEXCEPTION to fully remove C++ exception codes when compiling TinyGLTF.
  • TINYGLTF_NO_STB_IMAGE : Do not load images with stb_image. Instead use TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data) to set a callback for loading images.
  • TINYGLTF_NO_STB_IMAGE_WRITE : Do not write images with stb_image_write. Instead use TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data) to set a callback for writing images.
  • TINYGLTF_NO_EXTERNAL_IMAGE : Do not try to load external image file. This option would be helpful if you do not want to load image files during glTF parsing.
  • TINYGLTF_ANDROID_LOAD_FROM_ASSETS: Load all files from packaged app assets instead of the regular file system. Note: You must pass a valid asset manager from your android app to tinygltf::asset_manager beforehand.
  • TINYGLTF_ENABLE_DRACO: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.
  • TINYGLTF_NO_INCLUDE_JSON : Disable including json.hpp from within tiny_gltf.h because it has been already included before or you want to include it using custom path before including tiny_gltf.h.
  • TINYGLTF_NO_INCLUDE_STB_IMAGE : Disable including stb_image.h from within tiny_gltf.h because it has been already included before or you want to include it using custom path before including tiny_gltf.h.
  • TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE : Disable including stb_image_write.h from within tiny_gltf.h because it has been already included before or you want to include it using custom path before including tiny_gltf.h.
  • TINYGLTF_USE_RAPIDJSON : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.
  • TINYGLTF_USE_CPP14 : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.

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