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Lightweight and modular C++11 graphics middleware for games and data visualization
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
syoyo / qwen.cpp
Forked from QwenLM/qwen.cppC++ implementation of Qwen-LM
syoyo / minijson
Forked from mattn/minijsonsimple C++ json library. (clone of kazuho/picojson)
syoyo / canvas_ity
Forked from a-e-k/canvas_ityA tiny, single-header <canvas>-like 2D rasterizer for C++
NanoRT, single header only modern ray tracing kernel.
Single header C++ Libraries for Thread Scheduling, Rendering, and so on...
Console-based GLSL Sandbox for 2D/3D shaders
A Deep Learning based project for colorizing and restoring old images (and video!)
NanoDet-Plus⚡Super fast and lightweight anchor-free object detection model. 🔥Only 980 KB(int8) / 1.8MB (fp16) and run 97FPS on cellphone🔥
Vulkan & C++17 based Scene Graph Project
ncnn is a high-performance neural network inference framework optimized for the mobile platform
A modern cross-platform low-level graphics library and rendering framework
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
High performance physically based renderer in C++11
Reference implementation of the Ogg Vorbis audio format.
Amphion (/æmˈfaɪən/) is a toolkit for Audio, Music, and Speech Generation. Its purpose is to support reproducible research and help junior researchers and engineers get started in the field of audi…
Official inference repo for FLUX.1 models
Official implementation of the paper "TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio-Motion Embedding and Diffusion Interpolation"