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Corrections needed for Bebop to handle Outside mode
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,188 @@ | ||
package main | ||
|
||
import ( | ||
"fmt" | ||
"io" | ||
"io/ioutil" | ||
"math" | ||
"os/exec" | ||
"time" | ||
|
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"github.com/hybridgroup/gobot" | ||
"github.com/hybridgroup/gobot/platforms/bebop" | ||
"github.com/hybridgroup/gobot/platforms/joystick" | ||
) | ||
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type pair struct { | ||
x float64 | ||
y float64 | ||
} | ||
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func ffmpeg() (stdin io.WriteCloser, stderr io.ReadCloser, err error) { | ||
ffmpeg := exec.Command("ffmpeg", "-i", "pipe:0", "http://localhost:8090/bebop.ffm") | ||
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stderr, err = ffmpeg.StderrPipe() | ||
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if err != nil { | ||
return | ||
} | ||
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stdin, err = ffmpeg.StdinPipe() | ||
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if err != nil { | ||
return | ||
} | ||
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if err = ffmpeg.Start(); err != nil { | ||
return | ||
} | ||
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go func() { | ||
for { | ||
buf, err := ioutil.ReadAll(stderr) | ||
if err != nil { | ||
fmt.Println(err) | ||
} | ||
if len(buf) > 0 { | ||
fmt.Println(string(buf)) | ||
} | ||
} | ||
}() | ||
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return stdin, stderr, nil | ||
} | ||
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func main() { | ||
gbot := gobot.NewGobot() | ||
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joystickAdaptor := joystick.NewJoystickAdaptor("ps3") | ||
joystick := joystick.NewJoystickDriver(joystickAdaptor, | ||
"ps3", | ||
"./platforms/joystick/configs/dualshock3.json", | ||
) | ||
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bebopAdaptor := bebop.NewBebopAdaptor("Drone") | ||
drone := bebop.NewBebopDriver(bebopAdaptor, "Drone") | ||
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work := func() { | ||
video, _, _ := ffmpeg() | ||
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go func() { | ||
for { | ||
if _, err := video.Write(<-drone.Video()); err != nil { | ||
fmt.Println(err) | ||
return | ||
} | ||
} | ||
}() | ||
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offset := 32767.0 | ||
rightStick := pair{x: 0, y: 0} | ||
leftStick := pair{x: 0, y: 0} | ||
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recording := false | ||
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gobot.On(joystick.Event("circle_press"), func(data interface{}) { | ||
if recording { | ||
drone.StopRecording() | ||
} else { | ||
drone.StartRecording() | ||
} | ||
recording = !recording | ||
}) | ||
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gobot.On(joystick.Event("square_press"), func(data interface{}) { | ||
drone.HullProtection(true) | ||
drone.TakeOff() | ||
}) | ||
gobot.On(joystick.Event("triangle_press"), func(data interface{}) { | ||
drone.Stop() | ||
}) | ||
gobot.On(joystick.Event("x_press"), func(data interface{}) { | ||
drone.Land() | ||
}) | ||
gobot.On(joystick.Event("left_x"), func(data interface{}) { | ||
val := float64(data.(int16)) | ||
if leftStick.x != val { | ||
leftStick.x = val | ||
} | ||
}) | ||
gobot.On(joystick.Event("left_y"), func(data interface{}) { | ||
val := float64(data.(int16)) | ||
if leftStick.y != val { | ||
leftStick.y = val | ||
} | ||
}) | ||
gobot.On(joystick.Event("right_x"), func(data interface{}) { | ||
val := float64(data.(int16)) | ||
if rightStick.x != val { | ||
rightStick.x = val | ||
} | ||
}) | ||
gobot.On(joystick.Event("right_y"), func(data interface{}) { | ||
val := float64(data.(int16)) | ||
if rightStick.y != val { | ||
rightStick.y = val | ||
} | ||
}) | ||
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gobot.Every(10*time.Millisecond, func() { | ||
pair := leftStick | ||
if pair.y < -10 { | ||
drone.Forward(validatePitch(pair.y, offset)) | ||
} else if pair.y > 10 { | ||
drone.Backward(validatePitch(pair.y, offset)) | ||
} else { | ||
drone.Forward(0) | ||
} | ||
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if pair.x > 10 { | ||
drone.Right(validatePitch(pair.x, offset)) | ||
} else if pair.x < -10 { | ||
drone.Left(validatePitch(pair.x, offset)) | ||
} else { | ||
drone.Right(0) | ||
} | ||
}) | ||
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gobot.Every(10*time.Millisecond, func() { | ||
pair := rightStick | ||
if pair.y < -10 { | ||
drone.Up(validatePitch(pair.y, offset)) | ||
} else if pair.y > 10 { | ||
drone.Down(validatePitch(pair.y, offset)) | ||
} else { | ||
drone.Up(0) | ||
} | ||
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if pair.x > 20 { | ||
drone.Clockwise(validatePitch(pair.x, offset)) | ||
} else if pair.x < -20 { | ||
drone.CounterClockwise(validatePitch(pair.x, offset)) | ||
} else { | ||
drone.Clockwise(0) | ||
} | ||
}) | ||
} | ||
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robot := gobot.NewRobot("bebop", | ||
[]gobot.Connection{joystickAdaptor, bebopAdaptor}, | ||
[]gobot.Device{joystick, drone}, | ||
work, | ||
) | ||
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gbot.AddRobot(robot) | ||
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gbot.Start() | ||
} | ||
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func validatePitch(data float64, offset float64) int { | ||
value := math.Abs(data) / offset | ||
if value >= 0.1 { | ||
if value <= 1.0 { | ||
return int((float64(int(value*100)) / 100) * 100) | ||
} | ||
return 100 | ||
} | ||
return 0 | ||
} |
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