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a tower building game based on ES6 and Canvas (Tower Bloxx Deluxe Skyscraper)
The following are the default game rules:
-
The player starts with 3 hp, indicated by the hearts in the top right corner of the screen. Every time a Tower block falls the player loses 1 hp, and the game ends when hp is depleted.
-
The player earns 25 points for every succesful stacked block (Success). If a block is stacked pefectly (Perfect) on top of the previous one, then the player is rewarded with 50 points instead. Consecutive Perfects awards additional 25 points.
Note: Each Success or Perfect constitutes a floor
For example, the first Perfect awards 50 points. The second consecutive Perfect awards 75 points. The third consecutive Perfect awards 100 points. etc.
git clone https://github.com/iamkun/tower_game.git
cd tower_game
npm install
npm start
Open http://localhost:8082
in a web browser.
- To customize image and sound resource files directly replace the corresponding file under the
assets
directory. - To customize game rules modify the
option
object inindex.html
.
Use the following table of option
constants to complete customization of game rules.
Note: all constants are optionally included
Option | Type | Description |
---|---|---|
width | number | Width of game interface |
height | number | Height of game interface |
canvasId | string | DOM ID in Canvas |
soundOn | boolean | If sound is on |
successScore | number | Points awarded for success |
perfectScore | number | Additional points awarded for perfect |
hookSpeed | function | Speed of hook's movement |
hookAngle | function | Angle of hook |
landBlockSpeed | function | Speed of block sway |
setGameScore | function | hook for current score |
setGameSuccess | function | hook for number of current succesful game |
setGameFailed | function | hook for number of current failed game |
This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
function(currentFloor, currentScore) {
return number
}
This function takes in two parameters, currentFloor and currentScore, and returns a angle value.
function(currentFloor, currentScore) {
return number
}
This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
function(currentFloor, currentScore) {
return number
}
This function takes in one parameter, score, and sets currentScore to score.
function(score) {
// your logic
}
This function takes in one parameter, score, and sets GameSuccess to successCount.
function(successCount) {
// your logic
}
This function takes in one parameter, score, and sets GameFailed to failedCount.
function(failedCount) {
// your logic
}
MIT license.