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PixelForge is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. PixelForge is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

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PixelForge-Netlify.

Overview of the architecture

Directory ℹ️ Description
Core ClickEngine core library, containing common tools to implement the IDE and work with ClickEngine games.
GDJS The game engine, written in TypeScript, using PixiJS (WebGL), powering all ClickEngine games.
PixelForge.js Bindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDE The game editor, written in JavaScript with React, Electron and PixiJS.
Extensions Extensions for the game engine, providing objects, behaviors, events and new features.

In the evolving landscape of blockchain, MoveVM emerges as a transformative force, especially when integrated with Ethereum, facilitated by the innovative strides of Movement Labs. This integration represents a paradigm shift, merging MoveVM’s robust security and efficient programming model with Ethereum’s extensive ecosystem. The collaboration, driven by the M2 framework and Movement SDK, signifies a new era in blockchain technology, blending advanced security, efficiency, and interoperability to create a more efficient and scalable blockchain infrastructure.

PixelForge is deployed on the move-evm network

Through the strategic union of MoveVM and Ethereum, enhanced by the Fractal system’s seamless code translation and the scalability of Zero Knowledge proofs, a synergistic environment is forged. This not only elevates the technological capabilities of both platforms but also sets a precedent for future blockchain innovations. It promises a unified blockchain future where the integrated strengths of MoveVM and Ethereum catalyze the development of sophisticated, secure, and user-centric blockchain applications, heralding a new chapter in the digital economy’s evolution.

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.

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