forked from benjee10/HabTech2
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
benjee10
authored and
benjee10
committed
Feb 20, 2019
1 parent
ac50b98
commit 4efc970
Showing
88 changed files
with
383 additions
and
0 deletions.
There are no files selected for viewing
Binary file not shown.
Binary file not shown.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes
File renamed without changes
File renamed without changes
File renamed without changes.
File renamed without changes.
File renamed without changes
File renamed without changes.
File renamed without changes.
File renamed without changes
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes
File renamed without changes
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
File renamed without changes
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
212 changes: 212 additions & 0 deletions
212
HabTech2_0.1.4/GameData/HabTech2/Parts/Modules/ht2_moduleColumbus.cfg
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,212 @@ | ||
PART | ||
{ | ||
name = ht2_moduleColumbus | ||
module = Part | ||
author = Benjee10 | ||
|
||
CrewCapacity = 2 | ||
TechRequired = spaceExploration | ||
entryCost = 12400 | ||
cost = 7500 | ||
category = Science | ||
subcategory = 0 | ||
title = HT-100E "Erikson" Laboratory Module | ||
manufacturer = HabTech Consortium | ||
description = A small laboratory module. | ||
attachRules = 1,0,1,1,0 | ||
mass = 3 | ||
dragModelType = default | ||
maximum_drag = 0.2 | ||
minimum_drag = 0.3 | ||
angularDrag = 2 | ||
crashTolerance = 6 | ||
breakingForce = 200 | ||
breakingTorque = 200 | ||
maxTemp = 1000 | ||
skinMaxTemp = 2000 | ||
vesselType = Station | ||
bulkheadProfiles = size2 | ||
tags = ISS columbus ESA european Station Habitation habtech laboratory | ||
|
||
MODEL | ||
{ | ||
model = HabTech2/Parts/Modules/ht2_moduleColumbus | ||
} | ||
scale = 1 | ||
rescaleFactor = 1 | ||
|
||
MODULE | ||
{ | ||
name = ModuleScienceContainer | ||
reviewActionName = #autoLOC_502204 //#autoLOC_502204 = Review Data | ||
storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments | ||
collectActionName = #autoLOC_238018 //#autoLOC_238018 = Take Data | ||
evaOnlyStorage = True | ||
storageRange = 2 | ||
allowRepeatedSubjects = True | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleScienceLab | ||
containerModuleIndex = 0 | ||
dataStorage = 750 | ||
crewsRequired = 2 | ||
canResetConnectedModules = True | ||
canResetNearbyModules = True | ||
interactionRange = 5 | ||
SurfaceBonus = 0.1 | ||
ContextBonus = 0.25 | ||
homeworldMultiplier = 0.1 | ||
RESOURCE_PROCESS | ||
{ | ||
name = ElectricCharge | ||
amount = 10 | ||
} | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleScienceConverter | ||
dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate | ||
scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x | ||
researchTime = 7 //Larger = slower. Exponential! | ||
scienceMultiplier = 5 //How much science does data turn into? | ||
scienceCap = 500 //How much science can we store before having to transmit? | ||
powerRequirement = 5 //EC/Sec to research | ||
ConverterName = #autoLOC_502055 //#autoLOC_502055 = Research | ||
StartActionName = #autoLOC_502056 //#autoLOC_502056 = Start Research | ||
StopActionName = #autoLOC_502057 //#autoLOC_502057 = Stop Research | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleKerbNetAccess | ||
MinimumFoV = 17 | ||
MaximumFoV = 63 | ||
AnomalyDetection = 0 | ||
DISPLAY_MODES | ||
{ | ||
Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain | ||
Mode = Biome,#autoLOC_438890 //#autoLOC_438890 = Biome | ||
} | ||
REQUIRED_EFFECTS | ||
{ | ||
Effect = ScienceSkill | ||
} | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleExperienceManagement | ||
costPerKerbal = 0 | ||
} | ||
|
||
INTERNAL | ||
{ | ||
name = Placeholder | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleColorChanger | ||
shaderProperty = _EmissiveColor | ||
animRate = 0.8 | ||
animState = false | ||
useRate = true | ||
toggleInEditor = true | ||
toggleInFlight = true | ||
toggleInFlight = true | ||
unfocusedRange = 5 | ||
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights | ||
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On | ||
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off | ||
toggleAction = True | ||
defaultActionGroup = Light | ||
redCurve | ||
{ | ||
key = 0 0 0 3 | ||
key = 1 1 0 0 | ||
} | ||
greenCurve | ||
{ | ||
key = 0 0 0 1 | ||
key = 1 1 1 0 | ||
} | ||
blueCurve | ||
{ | ||
key = 0 0 0 0 | ||
key = 1 0.7 1.5 0 | ||
} | ||
alphaCurve | ||
{ | ||
key = 0 1 | ||
} | ||
} | ||
|
||
NODE | ||
{ | ||
name = nodeTop | ||
transform = nodeTop | ||
size = 2 | ||
} | ||
|
||
NODE | ||
{ | ||
name = nodeBottom | ||
transform = nodeBottom | ||
size = 1 | ||
} | ||
|
||
NODE | ||
{ | ||
name = node1 | ||
transform = node1 | ||
size = 0 | ||
} | ||
|
||
NODE | ||
{ | ||
name = node2 | ||
transform = node2 | ||
size = 0 | ||
} | ||
|
||
NODE | ||
{ | ||
name = node3 | ||
transform = node3 | ||
size = 0 | ||
} | ||
|
||
NODE | ||
{ | ||
name = node4 | ||
transform = node4 | ||
size = 0 | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleB9PartSwitch | ||
moduleID = bulkheadTop | ||
switcherDescription = Top Node | ||
SUBTYPE | ||
{ | ||
name = Bare | ||
title = Bare | ||
} | ||
SUBTYPE | ||
{ | ||
name = Bulkhead | ||
title = Bulkhead | ||
transform = topBulkhead | ||
NODE | ||
{ | ||
name = nodeTop | ||
position = 0, 1.849, 0 | ||
} | ||
} | ||
} | ||
|
||
} |
Binary file not shown.
File renamed without changes
File renamed without changes.
File renamed without changes.
168 changes: 168 additions & 0 deletions
168
HabTech2_0.1.4/GameData/HabTech2/Parts/Modules/ht2_moduleHarmony.cfg
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,168 @@ | ||
PART | ||
{ | ||
name = ht2_moduleHarmony | ||
module = Part | ||
author = Benjee10 | ||
|
||
CrewCapacity = 3 | ||
TechRequired = spaceExploration | ||
entryCost = 12400 | ||
cost = 4000 | ||
category = Utility | ||
subcategory = 0 | ||
title = HT-240B "Serenity" Multi-Node Pressure Vessel | ||
manufacturer = HabTech Consortium | ||
description = For those time when you need just a slightly longer node for your perfect space station. | ||
attachRules = 1,0,1,1,0 | ||
mass = 3 | ||
dragModelType = default | ||
maximum_drag = 0.2 | ||
minimum_drag = 0.3 | ||
angularDrag = 2 | ||
crashTolerance = 6 | ||
breakingForce = 200 | ||
breakingTorque = 200 | ||
maxTemp = 1000 | ||
skinMaxTemp = 2000 | ||
vesselType = Station | ||
bulkheadProfiles = size2 | ||
tags = ISS Harmony Tranquility Station Habitation Node 4 habtech | ||
|
||
MODEL | ||
{ | ||
model = HabTech2/Parts/Modules/ht2_moduleHarmony | ||
} | ||
scale = 1 | ||
rescaleFactor = 1 | ||
|
||
INTERNAL | ||
{ | ||
name = Placeholder | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleColorChanger | ||
shaderProperty = _EmissiveColor | ||
animRate = 0.8 | ||
animState = false | ||
useRate = true | ||
toggleInEditor = true | ||
toggleInFlight = true | ||
toggleInFlight = true | ||
unfocusedRange = 5 | ||
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights | ||
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On | ||
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off | ||
toggleAction = True | ||
defaultActionGroup = Light | ||
redCurve | ||
{ | ||
key = 0 0 0 3 | ||
key = 1 1 0 0 | ||
} | ||
greenCurve | ||
{ | ||
key = 0 0 0 1 | ||
key = 1 1 1 0 | ||
} | ||
blueCurve | ||
{ | ||
key = 0 0 0 0 | ||
key = 1 0.7 1.5 0 | ||
} | ||
alphaCurve | ||
{ | ||
key = 0 1 | ||
} | ||
} | ||
|
||
NODE | ||
{ | ||
name = nodeTop | ||
transform = nodeTop | ||
size = 2 | ||
} | ||
|
||
NODE | ||
{ | ||
name = nodeBottom | ||
transform = nodeBottom | ||
size = 2 | ||
} | ||
|
||
NODE | ||
{ | ||
name = node1 | ||
transform = node1 | ||
size = 2 | ||
} | ||
|
||
NODE | ||
{ | ||
name = node2 | ||
transform = node2 | ||
size = 2 | ||
} | ||
|
||
NODE | ||
{ | ||
name = node3 | ||
transform = node3 | ||
size = 2 | ||
} | ||
|
||
NODE | ||
{ | ||
name = node4 | ||
transform = node4 | ||
size = 2 | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleB9PartSwitch | ||
moduleID = bulkheadTop | ||
switcherDescription = Top Node | ||
SUBTYPE | ||
{ | ||
name = Bare | ||
title = Bare | ||
} | ||
SUBTYPE | ||
{ | ||
name = Bulkhead | ||
title = Bulkhead | ||
transform = topBulkhead | ||
NODE | ||
{ | ||
name = nodeTop | ||
position = 0, 1.863, 0 | ||
} | ||
} | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleB9PartSwitch | ||
moduleID = bulkheadBottom | ||
switcherDescription = Bottom Node | ||
SUBTYPE | ||
{ | ||
name = Bare | ||
title = Bare | ||
} | ||
SUBTYPE | ||
{ | ||
name = Bulkhead | ||
title = Bulkhead | ||
transform = bottomBulkhead | ||
NODE | ||
{ | ||
name = nodeBottom | ||
position = 0, -1.61, 0 | ||
} | ||
} | ||
} | ||
|
||
} |
Binary file not shown.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters