Tags: Gordon-Dry/Kerbalism
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Updated harvesters and resource configs by JadeOfMom (Kerbalism#24) * ResourceConfig: Added Ammonia and Nitrogen * Parts: Added resource extraction pumps * Profile: Added configs created by JadeOfMom to drills, atmos processor and new pump parts * CHANGELOG.md: Add Harvesters and Pumps * CHANGELOG.md: Add Filters
Updated harvesters and resource configs by JadeOfMom (Kerbalism#24) * ResourceConfig: Added Ammonia and Nitrogen * Parts: Added resource extraction pumps * Profile: Added configs created by JadeOfMom to drills, atmos processor and new pump parts * CHANGELOG.md: Add Harvesters and Pumps * CHANGELOG.md: Add Filters
Mostly SSPX fixes (Kerbalism#19) * SSPX: Fix deployable habitat configs * SSPX: Disable all gravity rings by default * SSPX: Fix habitats of gravity rings * Also give kerbalism gravity ring a habitat * SSPX: large centrifuge fixes * SSPX: add nitrogen storage to modules with pressure controller * Update changelog * Fix rotation * Fix rotation * Second attempt at the rotation mess * Be more explicit about being ready for gravity ring rotation * SSPX: wrong animation config * Utility/Transformator: Floating precision assumption fail * Utility/Animator: paused is not playing * Utility/Transformator: hopefully detect not rotating * Modules/Habitat: Prevent instant inflation of inflatable habitats * Modules/GravityRing: fix rotate animation * Modules/GravityRing: hide the gravity ring toggle * Modules/Habitat: Minor fix * clean up code a bit * Modules/GravityRing: The joy of code duplication * Ensure habitat becomes deployed so we actually start rotation * Modules/GravityRing: avoid nullref * Modules/GravityRing: try harder to get rotation to work * Modules/Habitat: Hide shielding on inflatable parts * Attempt N at rotation * Modules/Habitat: Don't mess with shielding flow * Modules/GravityRing: Prevent continously resetting the animation * Utility/Animator: add comment * Modules/Habitat: Only update inflate animation if we are equalizing or venting * SSPX: Put animBackwards on the gravity ring, not the habitat * SSPX: The two largests centrifuges are shieldable * SSPX: Fix greenhouse animation * Module/Greenhouse: Only run animations that are actually present * SSPX: remove unused entries * SSPX: remove animation module from greenhouse * Update changelog * Move some stuff to GPU frame calculations instead of physics frame calculation * Modules/Habitat: Don't repressurize a habitat that is venting while on Kerbin