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Tags: Gordon-Dry/Kerbalism

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1.7.0

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Release 1.7.

1.6

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Updated harvesters and resource configs by JadeOfMom (Kerbalism#24)

* ResourceConfig: Added Ammonia and Nitrogen

* Parts: Added resource extraction pumps

* Profile: Added configs created by JadeOfMom to drills, atmos processor and new pump parts

* CHANGELOG.md: Add Harvesters and Pumps

* CHANGELOG.md: Add Filters

1.5

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Updated harvesters and resource configs by JadeOfMom (Kerbalism#24)

* ResourceConfig: Added Ammonia and Nitrogen

* Parts: Added resource extraction pumps

* Profile: Added configs created by JadeOfMom to drills, atmos processor and new pump parts

* CHANGELOG.md: Add Harvesters and Pumps

* CHANGELOG.md: Add Filters

1.6-b1

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Mostly SSPX fixes (Kerbalism#19)

* SSPX: Fix deployable habitat configs

* SSPX: Disable all gravity rings by default

* SSPX: Fix habitats of gravity rings

* Also give kerbalism gravity ring a habitat

* SSPX: large centrifuge fixes

* SSPX: add nitrogen storage to modules with pressure controller

* Update changelog

* Fix rotation

* Fix rotation

* Second attempt at the rotation mess

* Be more explicit about being ready for gravity ring rotation

* SSPX: wrong animation config

* Utility/Transformator: Floating precision assumption fail

* Utility/Animator: paused is not playing

* Utility/Transformator: hopefully detect not rotating

* Modules/Habitat: Prevent instant inflation of inflatable habitats

* Modules/GravityRing: fix rotate animation

* Modules/GravityRing: hide the gravity ring toggle

* Modules/Habitat: Minor fix

* clean up code a bit

* Modules/GravityRing: The joy of code duplication

* Ensure habitat becomes deployed so we actually start rotation

* Modules/GravityRing: avoid nullref

* Modules/GravityRing: try harder to get rotation to work

* Modules/Habitat: Hide shielding on inflatable parts

* Attempt N at rotation

* Modules/Habitat: Don't mess with shielding flow

* Modules/GravityRing: Prevent continously resetting the animation

* Utility/Animator: add comment

* Modules/Habitat: Only update inflate animation if we are equalizing or venting

* SSPX: Put animBackwards on the gravity ring, not the habitat

* SSPX: The two largests centrifuges are shieldable

* SSPX: Fix greenhouse animation

* Module/Greenhouse: Only run animations that are actually present

* SSPX: remove unused entries

* SSPX: remove animation module from greenhouse

* Update changelog

* Move some stuff to GPU frame calculations instead of physics frame calculation

* Modules/Habitat: Don't repressurize a habitat that is venting while on Kerbin

v1.5.1

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Fix SSPX config