Stars
Ebitengine - A dead simple 2D game engine for Go
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
jarroddavis68 / Chet
Forked from neslib/ChetC Header Translator for Delphi
Cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source.
Clone de MS-DOS en Pascal (Turbo Pascal ou Free Pascal)
Lots and lots of "goodie" functions and 70 visual controls. More than 15 years of development have been put in this library. The library also wants to be a lightweight replacement for the mammoth D…
Generic algorithms and data structures for Lazarus/Free Pascal
Alcinoe Component Library For Delphi. Full opengl video player, WebRTC delphi wrapper, native ios/android TEdit, Improuved firemonkey controls, Firebase cloud messaging, Android/ios facebook sdk lo…
Skia4Delphi is a cross-platform 2D graphics API for Delphi platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop m…
OpenSoldat is a unique 2D (side-view) multiplayer action game
Unit files for building Free Pascal and Delphi applications using the SDL2 library
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Extremely fast, GC-free and customizable tween library implemented with Unity ECS
dyonng / dots-tween
Forked from NagaChiang/entity-tweenTween library for Unity ECS/DOTS.
170,000 player capable Minecraft game engine built in Rust.
aka ogre v2 - scene-oriented, flexible 3D C++ engine
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
A curated list with resources about node-based UIs