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correctly check if the scene node is enabled in client_is_rendered_on…
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…_mon
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sevz17 committed Nov 17, 2023
1 parent 0e89760 commit d6c102d
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion client.h
Original file line number Diff line number Diff line change
Expand Up @@ -241,7 +241,8 @@ client_is_rendered_on_mon(Client *c, Monitor *m)
* but rather actual displaying of the pixels.
* Usually VISIBLEON suffices and is also faster. */
struct wlr_surface_output *s;
if (!c->scene->node.enabled)
int unused_lx, unused_ly;
if (!wlr_scene_node_coords(&c->scene->node, &unused_lx, &unused_ly))
return 0;
wl_list_for_each(s, &client_surface(c)->current_outputs, link)
if (s->output == m->wlr_output)
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