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🔄 [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
[ECCV 2024] Official implementation of the paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"
Code for robust monocular depth estimation described in "Ranftl et. al., Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer, TPAMI 2022"
A Scalable Pipeline for Making Steerable Multi-Task Mid-Level Vision Datasets from 3D Scans [ICCV 2021]
[3DV'24 Best Paper Honorable Mention] NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
Code for "Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering"
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
This is an official repository for "Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images"
3D surface reconstruction software: from point clouds to triangle meshes.
Vis2Mesh: Efficient Mesh Reconstruction from Unstructured Point Clouds of Large Scenes with Learned Virtual View Visibility ICCV2021
Based on the orignial diff-gaussian-rasterization
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
[NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
ICCV2021 Oral SA-ConvONet: Sign-Agnostic Optimization of Convolutional Occupancy Networks
《Linux 高性能服务器编程》和《Linux多线程服务端编程:使用muduo C++网络库》的笔记和源码,以及两个轻量级服务器的项目代码
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
Code release for NeRF (Neural Radiance Fields)
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
C++ application to convert pcd file, ply file, txt file or xyz point cloud to MESH representation (Gp3).
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
Meshing Point Clouds with Predicted Intrinsic-Extrinsic Ratio Guidance (ECCV2020)