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Added additional SDL/GLFW OpenGL 2.2 demo
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# Install | ||
BIN = demo | ||
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# Flags | ||
CFLAGS = -std=c99 -pedantic -O2 | ||
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SRC = main.c | ||
OBJ = $(SRC:.c=.o) | ||
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ifeq ($(OS),Windows_NT) | ||
BIN := $(BIN).exe | ||
LIBS = -lglfw3 -lopengl32 -lm -lGLU32 | ||
else | ||
UNAME_S := $(shell uname -s) | ||
ifeq ($(UNAME_S),Darwin) | ||
LIBS = -lglfw3 -framework OpenGL -lm | ||
else | ||
LIBS = -lglfw -lGL -lm -lGLU | ||
endif | ||
endif | ||
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$(BIN): | ||
@mkdir -p bin | ||
rm -f bin/$(BIN) $(OBJS) | ||
$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) $(LIBS) |
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/* nuklear - v1.00 - public domain */ | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <stdint.h> | ||
#include <stdarg.h> | ||
#include <string.h> | ||
#include <math.h> | ||
#include <assert.h> | ||
#include <math.h> | ||
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#include <GLFW/glfw3.h> | ||
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/* these defines are both needed for the header | ||
* and source file. So if you split them remember | ||
* to copy them as well. */ | ||
#define NK_INCLUDE_FIXED_TYPES | ||
#define NK_INCLUDE_STANDARD_IO | ||
#define NK_INCLUDE_DEFAULT_ALLOCATOR | ||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT | ||
#define NK_INCLUDE_FONT_BAKING | ||
#define NK_INCLUDE_DEFAULT_FONT | ||
#include "nuklear_glfw.h" | ||
#include "nuklear_glfw.c" | ||
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#define WINDOW_WIDTH 1200 | ||
#define WINDOW_HEIGHT 800 | ||
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#define MAX_VERTEX_BUFFER 512 * 1024 | ||
#define MAX_ELEMENT_BUFFER 128 * 1024 | ||
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#define UNUSED(a) (void)a | ||
#define MIN(a,b) ((a) < (b) ? (a) : (b)) | ||
#define MAX(a,b) ((a) < (b) ? (b) : (a)) | ||
#define LEN(a) (sizeof(a)/sizeof(a)[0]) | ||
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/* =============================================================== | ||
* | ||
* EXAMPLE | ||
* | ||
* ===============================================================*/ | ||
/* This are some code examples to provide a small overview of what can be | ||
* done with this library. To try out an example uncomment the include | ||
* and the corresponding function. */ | ||
/*#include "../style.c"*/ | ||
/*#include "../calculator.c"*/ | ||
/*#include "../overview.c"*/ | ||
/*#include "../node_editor.c"*/ | ||
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/* =============================================================== | ||
* | ||
* DEMO | ||
* | ||
* ===============================================================*/ | ||
static void error_callback(int e, const char *d) | ||
{printf("Error %d: %s\n", e, d);} | ||
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int main(void) | ||
{ | ||
/* Platform */ | ||
static GLFWwindow *win; | ||
int width = 0, height = 0; | ||
struct nk_context *ctx; | ||
struct nk_color background; | ||
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/* GLFW */ | ||
glfwSetErrorCallback(error_callback); | ||
if (!glfwInit()) { | ||
fprintf(stdout, "[GFLW] failed to init!\n"); | ||
exit(1); | ||
} | ||
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL); | ||
glfwMakeContextCurrent(win); | ||
glfwGetWindowSize(win, &width, &height); | ||
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/* GUI */ | ||
ctx = nk_glfw3_init(win, NK_GLFW3_INSTALL_CALLBACKS); | ||
/* Load Fonts: if none of these are loaded a default font will be used */ | ||
{struct nk_font_atlas *atlas; | ||
nk_glfw3_font_stash_begin(&atlas); | ||
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/ | ||
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/ | ||
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/ | ||
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/ | ||
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/ | ||
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/ | ||
nk_glfw3_font_stash_end(); | ||
/*nk_style_set_font(ctx, &droid->handle);*/} | ||
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/* style.c */ | ||
/*set_style(ctx, THEME_WHITE);*/ | ||
/*set_style(ctx, THEME_RED);*/ | ||
/*set_style(ctx, THEME_BLUE);*/ | ||
/*set_style(ctx, THEME_DARK);*/ | ||
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background = nk_rgb(28,48,62); | ||
while (!glfwWindowShouldClose(win)) | ||
{ | ||
/* Input */ | ||
glfwPollEvents(); | ||
nk_glfw3_new_frame(); | ||
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/* GUI */ | ||
{struct nk_panel layout; | ||
if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 230, 250), | ||
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| | ||
NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) | ||
{ | ||
enum {EASY, HARD}; | ||
static int op = EASY; | ||
static int property = 20; | ||
nk_layout_row_static(ctx, 30, 80, 1); | ||
if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT)) | ||
fprintf(stdout, "button pressed\n"); | ||
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nk_layout_row_dynamic(ctx, 30, 2); | ||
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; | ||
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; | ||
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nk_layout_row_dynamic(ctx, 25, 1); | ||
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); | ||
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{struct nk_panel combo; | ||
nk_layout_row_dynamic(ctx, 20, 1); | ||
nk_label(ctx, "background:", NK_TEXT_LEFT); | ||
nk_layout_row_dynamic(ctx, 25, 1); | ||
if (nk_combo_begin_color(ctx, &combo, background, 400)) { | ||
nk_layout_row_dynamic(ctx, 120, 1); | ||
background = nk_color_picker(ctx, background, NK_RGBA); | ||
nk_layout_row_dynamic(ctx, 25, 1); | ||
background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1); | ||
background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1); | ||
background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1); | ||
background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1); | ||
nk_combo_end(ctx); | ||
}} | ||
} | ||
nk_end(ctx);} | ||
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/* -------------- EXAMPLES ---------------- */ | ||
/*calculator(ctx);*/ | ||
/*overview(ctx);*/ | ||
/*node_editor(ctx);*/ | ||
/* ----------------------------------------- */ | ||
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/* Draw */ | ||
{float bg[4]; | ||
nk_color_fv(bg, background); | ||
glfwGetWindowSize(win, &width, &height); | ||
glViewport(0, 0, width, height); | ||
glClear(GL_COLOR_BUFFER_BIT); | ||
glClearColor(bg[0], bg[1], bg[2], bg[3]); | ||
/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state | ||
* with blending, scissor, face culling and depth test and defaults everything | ||
* back into a default state. Make sure to either save and restore or | ||
* reset your own state after drawing rendering the UI. */ | ||
nk_glfw3_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); | ||
glfwSwapBuffers(win);} | ||
} | ||
nk_glfw3_shutdown(); | ||
glfwTerminate(); | ||
return 0; | ||
} | ||
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