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vkd3d: Print build commit using a fixed width format.
And use vkd3d_version to detect dirty tree builds.
Signed-off-by: Krzysztof Bogacki <[email protected]>
vkd3d: Don't try to overtake the LL2 sleep cycle.
If the GPU queue is too deep, back off from trying to use latency
fences, and instead rely on low-latency sleeps to clean it up.
Avoids some questionable NV driver behavior where driver will not sleep
when we are also blocking on swapchain backpressure.
Signed-off-by: Hans-Kristian Arntzen <[email protected]>
Revert "vkd3d: Add NO_UPLOAD_HVV workaround on Elden Ring."
This reverts commit 53f00df.
The assertion that it did not affect GPU perf was wrong after all.
Signed-off-by: Hans-Kristian Arntzen <[email protected]>