Skip to content

Tags: HansKristian-Work/vkd3d-proton

Tags

v2.14.1

Toggle v2.14.1's commit message
meta: Add changelog for 2.14.1.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>

v2.14

Toggle v2.14's commit message
meta: Changelog for 2.14.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>

v2.13

Toggle v2.13's commit message
vkd3d: Print build commit using a fixed width format.

And use vkd3d_version to detect dirty tree builds.

Signed-off-by: Krzysztof Bogacki <[email protected]>

v2.12

Toggle v2.12's commit message
vkd3d: Don't try to overtake the LL2 sleep cycle.

If the GPU queue is too deep, back off from trying to use latency
fences, and instead rely on low-latency sleeps to clean it up.

Avoids some questionable NV driver behavior where driver will not sleep
when we are also blocking on swapchain backpressure.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>

v2.11.1

Toggle v2.11.1's commit message
meta: Update version.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>

v2.11

Toggle v2.11's commit message
dxil-spirv: Update submodule.

Fixes validation error in MSAD output.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>

v2.10

Toggle v2.10's commit message
meta: Add CHANGELOG for 2.10.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>

v2.9

Toggle v2.9's commit message
tests: Check for FP64 support, not Int64 support in denorm test.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>

v2.8

Toggle v2.8's commit message
meta: Changelog for version 2.8.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>

v2.7

Toggle v2.7's commit message
Revert "vkd3d: Add NO_UPLOAD_HVV workaround on Elden Ring."

This reverts commit 53f00df.

The assertion that it did not affect GPU perf was wrong after all.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>