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VM WM Mirroring

Arctic edited this page Jul 31, 2022 · 1 revision

The viewmodel/worldmodel mirroring system is designed to make it much easier to create excellent looking worldmodels with a minimum of difficulty. In addition to reducing development time by making it so that you do not need to provide a worldmodel, it also provides, at zero extra effort to devs, automatic mirroring of attachments in third person, automatic effect placement, and TPIK (Third Person Inverse Kinematics) support.

Because of the substantial development savings provided by this system, standard worldmodels - which are what most other weapon bases use - are completely disabled.

If you wish to improve performance by using low quality worldmodels, however, this is still supported through the use of a WorldModelMirror. This is a model that shares its animations and skeleton with the viewmodel, but can have fewer polygons. This will be used in lieu of the viewmodel for mirroring, but be aware that this must share everything with the viewmodel to work properly.

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