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Tutorial翻译
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136 changes: 136 additions & 0 deletions Tutorial_en.md
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# VPet-Simulator Tutorial

**This tutorial only opens auto the first time you start/act on an update**
*If you can see this file open auto every time you start Desktop pet, that is a bug, please feedback to me*

Desktop pet on by default[Data Calculation](#Data Calculation), After turning on the data calculation, the consumption of desktop pet mood/food will be calculated, and the player needs to interact. You can set the switch and set the pace of play in the settings

The core of this game is desktop pets, more auto action such as walking around, daze, crouching and so on need to stay online to see.

## How 2 play

### Right click to open the menu bar

Right-click again to close

![tut1](Tutorial.assets/tut1.gif)

### Long press the head/body to move

The long press time can be set in the settings

![tut5](Tutorial.assets/tut5.gif)

### Click the head to touch the head

![tut2](Tutorial.assets/tut2.gif)

### Click the body to speak

![tut3](Tutorial.assets/tut3.gif)

### Touch head

![tut4](Tutorial.assets/tut4.gif)

### Touch body

![ss1](Tutorial.assets/ss1.gif)

## Interact

### Feeding

Click to feed to eat and drink, immediately after eating/drinking, half of the fullness and thirst will be replenished, and the remaining half will slowly increase

![ss16](Tutorial.assets/ss16.gif)

### Work

Make money through interact **copywriting** or **Live**, after earning money, you can buy food and drinks or furniture for desktop pet (if there is a community system)

![ss15](Tutorial.assets/ss15.gif)

### Learn

Learn to gain EXP faster

### Sleep

Less stamina exertion and faster recovery of stamina, suitable for stay online

## Data Calculation

Settings-Interact can toggle data calculation and other related operations

![image-20230724101858667](Tutorial.assets/image-20230724101858667.png)

### Data Calculation

After opening, the desktop pet will have a series of needs, such as thirst and hunger. If you just want to observe, turn off data calculation.

### Computing between

Calculate desktop pet state interval. The longer the time, the longer the frequency of desktop pet interaction demand, and the slower the consumption value. And vice versa, you can adjust it to your favorite style

* If you want to feed the water/eat desktop pet only occasionally, the longer the calculation interval, the better
* If you want to desktop pet glow faster, the shorter the calculation interval, the better

### Interaction Cycles

Decide after how many cycles the desktop pet decides to act auto, such as walking around. The longer the cycles, the lower the frequency

![ss18](Tutorial.assets/ss18.gif)

### desktop pet moving

Decide whether the desktop pet is allowed to perform displacement action, and the desktop pet will not move and stay put after closing

#### Smart Moving

When turned on, the desktop pet will only move when the player interact, otherwise it will stay where it is

## Custom links

Add shortcuts/webpages to the custom bar to start the desired function on the go
For more information about how to write keyboard shortcuts, see [Keyboard shortcuts](https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.sendkeys?view=windowsdesktop-7.0#remarks) Generic Annotations

![image-20230620063315866](Tutorial.assets/image-20230620063315866.png)

After saving the settings, you can see the customized shortcut keys in the desktop pet menu bar

![image-20230620063216134](Tutorial.assets/image-20230620063216134.png)

## Data Introduction

### Money

It can be used to buy things to eat and drink in Betterbuy, which is very useful

### EXP

Level up the player, the higher the level, the higher the money/experience obtained by working and studying. It also increases the Likeablilty limit

### Stamina

Interacting with the desktop pet (touching the head and body) consumes stamina and converts into mood

### Mood

Maintaining good condition and increasing the speed of EXP acquisition, high mood will also increase Likeablilty.

### Hunger

Over time consumption will get low, low Hungry mean desktop pet hungry. High Hunger restores Stamina and improves health

### Thirst

Over time consumption will get low, low Thirst mean desktop pet thirst. High Thirst restores Stamina and improves health

### Health(hide)

Low health will get sick, sick will not be able to work and study

### Likeablilty(hide)

High Likeablilty can make the body healthier, and will also trigger hidden events such as different speak content.
136 changes: 136 additions & 0 deletions Tutorial_zht.md
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# 虛擬桌寵模擬器使用教程

**本教程僅會在第一次啟動/操作更新時自動打開** *如果你每次啟動桌寵都能看到這個檔自動打開,那就是bug,請迴響給我*

桌寵默認會打開[數據計算](#數據計算),打開數據計算後會計算桌寵心情/食物等消耗,需要玩家進行互動.可在設定中進行設定開關和設定遊玩節奏

本遊戲是覈心是桌面寵物,更多自動操作例如亂走亂動,發呆,蹲下等需要掛機才能看到.

## 基本操作

### 滑鼠右鍵打開功能表列

再次右鍵關閉

![tut1](Tutorial.assets/tut1.gif)

### 長按頭/身子提起進行移動

可在設定中設定長按時間

![tut5](Tutorial.assets/tut5.gif)

### 點擊頭部摸頭

![tut2](Tutorial.assets/tut2.gif)

### 點擊身體說話

![tut3](Tutorial.assets/tut3.gif)

### 摸頭

![tut4](Tutorial.assets/tut4.gif)

### 摸身子

![ss1](Tutorial.assets/ss1.gif)

## 互動

### 投喂

點擊投喂進行吃飯喝水,吃/喝完後會立即補充一半的飽腹和口渴,剩下一半將會緩慢新增

![ss16](Tutorial.assets/ss16.gif)

### 打工

通過互動 **文案****直播** 進行賺錢,賺了錢後就可以給桌寵買食物飲料或者傢俱等(若有社區系統)

![ss15](Tutorial.assets/ss15.gif)

### 學習

學習以更快的獲得經驗值

### 睡覺

更少的體力消耗和加快回復體力,適合掛機

## 數據計算

設定-互動中可以開關數據計算等相關操作

![image-20230724101858667](Tutorial.assets/image-20230724101858667.png)

### 數據計算

開啟後桌寵會有一系列需求,例如口渴饑餓心情等. 若只想掛著好看,關閉數據計算即可.

### 計算間隔

計算桌寵狀態間隔. 時間越長,桌寵互動需求頻率越長,消耗數值越慢. 反之亦然,可以針對自己喜歡的風格自行調整

*想要偶爾才給桌寵喂水/吃飯,計算間隔越長越好
*想要桌寵成長速度更快,計算間隔越短越好

### 互動週期

决定桌寵在多少週期後决定自主行動,例如到處亂走亂爬. 週期越長頻率越低

![ss18](Tutorial.assets/ss18.gif)

### 桌寵移動

决定桌寵是否允許進行位移操作,關閉後桌寵會在原地不亂動

#### 智慧移動

開啟後,只有玩家互動的時候,桌寵才會進行移動,否則會待在原地不動

## 自定義連結

在自定欄添加快捷方式/網頁/快速鍵,可以便攜啟動想要的功能
鍵盤快速鍵編寫方法請參攷[鍵盤快速鍵]( https://www.exlb.net/SendKeys )通用注解
右鍵進行排序/删除等操作

![image-20230620063315866](Tutorial.assets/image-20230620063315866.png)

保存設置後,即可在桌寵功能表列看到自定義的快速鍵

![image-20230620063216134](Tutorial.assets/image-20230620063216134.png)

## 數據介紹

### 金錢

可以用來在更好買中買東西吃喝,非常的有用

### 經驗

提升玩家等級,等級越高打工學習獲得的金錢/經驗越高. 還會提高好感度上限

### 體力

和桌寵互動(摸頭摸身體)消耗體力轉換為心情

### 心情

保持良好狀態和提高經驗獲取速度,高心情還會新增好感度.

### 飽腹度

隨時間消耗,低了桌寵會餓. 高飽腹度會恢復體力和提高健康

### 口渴度

隨時間消耗,低了桌寵會渴. 高飽腹度會恢復體力和提高健康

### 健康(隱藏)

健康低了會生病,生病會導致無法工作和學習

### 好感度(隱藏)

高好感度可以讓身體更加健康,也會會觸發不同說話內容等隱藏事件.
7 changes: 6 additions & 1 deletion VPet-Simulator.Windows/MainWindow.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -494,7 +494,12 @@ await Dispatcher.InvokeAsync(new Action(() =>
if (File.Exists(AppDomain.CurrentDomain.BaseDirectory + @"\Tutorial.html") && Set["SingleTips"].GetDateTime("tutorial") <= new DateTime(2023, 6, 20))
{
Set["SingleTips"].SetDateTime("tutorial", DateTime.Now);
Process.Start(AppDomain.CurrentDomain.BaseDirectory + @"\Tutorial.html");
if (LocalizeCore.CurrentCulture == "zh-Hans")
Process.Start(AppDomain.CurrentDomain.BaseDirectory + @"\Tutorial.html");
else if (LocalizeCore.CurrentCulture == "zh-Hant")
Process.Start(AppDomain.CurrentDomain.BaseDirectory + @"\Tutorial_zht.html");
else
Process.Start(AppDomain.CurrentDomain.BaseDirectory + @"\Tutorial_en.html");
}
if (!Set["SingleTips"].GetBool("helloworld"))
{
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