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Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Mirror of https://bitbucket.org/toptensoftware/win3mu
SharpDisasm - x86 / x86-64 disassembler for .NET
Unofficial Bitwarden compatible server written in Rust, formerly known as bitwarden_rs
This is the latest version of the internal repository from Pebble Technology providing the software to run on Pebble watches. Proprietary source code has been removed from this repository and it wi…
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Zero Allocation StringBuilder for .NET and Unity.
Decompilation of Pokémon Mystery Dungeon: Explorers of Sky
Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom
Need For Speed™ II SE - Cross-platform wrapper with 3D acceleration and TCP protocol!
A project to statically recompile following games to create Windows or Linux (x86 or arm) versions of the games - Albion, X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcr…
A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
Reverse-engineering project of the 1999 PlayStation game Legacy of Kain: Soul Reaver, from MIPS to C.
Fake86+: fork of Fake86 (a 8086 PC emulator), being reworked, extended, seriously work-in-progress ...
Source code and resources to the 1995 3DO title Star Fighter
Reverse engineer and rewrite real mode DOS programs!