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Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

C++ 12,990 833 Updated Oct 6, 2024

My personal Vulkan renderer

C++ 1,562 135 Updated Oct 3, 2024

State of the art RDO BC1-7 GPU texture encoders

C++ 179 30 Updated Dec 6, 2023

Simple extractor script for Diablo Immortal's .MPK files

Python 10 2 Updated Jul 7, 2022

A collection of microbenchmarks for various game- and graphics-centric vectormath libraries.

C++ 12 1 Updated Sep 6, 2024

一个让 THREE 平台化的项目,目前已适配微信,淘宝,头条小程序,微信小游戏

JavaScript 533 82 Updated Dec 12, 2021

A fork of Wraith Archon, the Call of Duty Asset Extractor

C++ 359 79 Updated Jul 28, 2024

Mesh conversion tool including glTF/GLB support with Draco mesh compression

C++ 42 18 Updated Jun 24, 2020

Interactive field-aligned mesh generator

C++ 5,103 591 Updated Jan 3, 2022

An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET

C# 394 33 Updated Oct 7, 2024

Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc

C# 287 26 Updated Oct 3, 2024

Cross platform .NET math library.

C# 63 15 Updated Aug 27, 2024

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

C# 1,004 73 Updated Sep 30, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 6,555 425 Updated Oct 2, 2024

Frame profiler

C++ 9,911 657 Updated Oct 6, 2024

Experimental tools and libraries for reading and analyzing Unity data files.

C# 555 49 Updated Aug 13, 2024
C++ 1 1 Updated Apr 8, 2024
Python 6 3 Updated Aug 5, 2023

Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses

C++ 1 Updated Jul 18, 2024

Pathtraced Realtime Engine

C++ 67 5 Updated May 29, 2024

A Renderer Feature for Unity's Universal Render Pipeline that makes using scene depth in conjunction with a camera stack easier

HLSL 1 1 Updated Aug 7, 2023

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering

C# 1 Updated Nov 14, 2023

TerraPrime is an advanced landscape automaterial and PCG toolkit for Unreal Engine 5.4+, designed to enhance terrain realism with seamless integration of Nanite and Lumen. It offers a variety of fe…

C++ 8 2 Updated May 4, 2024

Open source C++ physics engine library in 3D

C++ 1,516 218 Updated Oct 4, 2024

Node Editor built using Dear ImGui

C++ 3,650 536 Updated Jul 21, 2024

Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition

C# 125 27 Updated Oct 7, 2024

An Efficient "Factory" to Build Multiple LoRA Adapters

Python 259 45 Updated Sep 28, 2024

Multi-Platform Package Manager for Stable Diffusion

C# 4,505 288 Updated Oct 3, 2024
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