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name: Build Windows ARM64 | ||
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agent: | ||
type: Unity::VM | ||
image: platform-foundation/windows-vs2019-il2cpp-bokken:stable | ||
flavor: b1.xlarge | ||
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commands: | ||
- .yamato/scripts/build_win_arm64.bat | ||
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artifacts: | ||
win-arm64: | ||
paths: | ||
- incomingbuilds\win-arm64\** |
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@echo off | ||
git submodule update --init --recursive | ||
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perl external/buildscripts/build_runtime_win_arm64.pl --stevedorebuilddeps=1 | ||
if NOT %errorlevel% == 0 ( | ||
echo "mono build script failed" | ||
EXIT /B %errorlevel% | ||
) | ||
echo "mono build script ran successfully" | ||
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md incomingbuilds\win-arm64 | ||
xcopy /s /e /h /y builds\* incomingbuilds\win-arm64 |
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use Cwd; | ||
use Cwd 'abs_path'; | ||
use Getopt::Long; | ||
use File::Basename; | ||
use File::Path; | ||
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my $monoroot = File::Spec->rel2abs(dirname(__FILE__) . "/../.."); | ||
my $monoroot = abs_path($monoroot); | ||
my $buildScriptsRoot = "$monoroot/external/buildscripts"; | ||
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my $stevedoreBuildDeps = 1; | ||
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GetOptions( | ||
"stevedorebuilddeps=i"=>\$stevedoreBuildDeps, | ||
) or die ("illegal cmdline options"); | ||
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# Note : Ideally we can switch back to this build approach once the random cygwin hangs on the build machines are sorted out | ||
#system("perl", "$buildScriptsRoot/build.pl", "--build=1", "--clean=1", "--test=1", "--artifact=1", "--classlibtests=0", "--forcedefaultbuilddeps=1", "--stevedorebuilddeps=$stevedoreBuildDeps") eq 0 or die ("Failed building mono\n"); | ||
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system("perl", "$buildScriptsRoot/build_win_no_cygwin.pl", "--build=1", "--clean=1", "--artifact=1", "--targetarch=ARM64", "--forcedefaultbuilddeps=1", "--stevedorebuilddeps=$stevedoreBuildDeps") eq 0 or die ("Failed building mono\n"); |
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