Releases: IMB11/Fog
Fog 1.6.2
Changed
- Updated the Simplified Chinese (
zh_cn
) language files (by Chiloven945 in #64)
Fixed
- Fixed the Overworld's default fog colors
- Nighttime fog is now pitch black again by default (in most biomes) in the Overworld
- Fixed M.R.U not being specified as a required dependency on NeoForge
- Fixed compatibility with Architectury API
v15.0.2
(on Minecraft 1.21.4)- Architectury API
v15.0.1
(on Minecraft 1.21.4) has been marked as incompatible
- Architectury API
Fog 1.6.1
Fog 1.6.0
- ⬆️ Support for 1.21.4 has been added!
- ☀️ Added sunset/sunrise enhancements! Fog will transition between night and day much better than before with vibrant colours and improvements.
- 🌙 Added moon phase modifiers! Fog will darken biome fog at night depending on the moon phase! You can disable this in settings if you do not like it.
- ⚙️ The configuration screen has been fully overhauled into numerous categories, which should make it easier to find various options.
- 🛑 The disabled dimensions list has been converted into a disabled biomes list. Please update your configurations accordingly!
- 🚁 Default fog colours are now extracted from the
DimensionEffects
/DimensionSpecialEffects
data, this should improve compatibility with mods such as The Bumblezone or The Aether. - ☁️ "Cloud whitening" has been disabled by default as it was causing some not very nice looking clouds at night and during sunrise/sunset. You can re-enable it in the configuration screen if you preferred it the way it was before.
Fog 1.5.3
Changed
- Updated YACL to
v3.6.2
Fog 1.5.2
Fog 1.5.1
Changed
- Updated the Traditional Chinese translations (by yichifauzi in #43)
Fog 1.5.0
Foreword
Thanks for your patience folks, we've been busy this update fixing bugs and, in general, improving the mod.
The main concern of this update is that Fog Definitions no longer get unpacked into the configuration folder. You will need to migrate any custom definitions into a resource pack if you use this folder. If you wish to edit the default definitions, you must override them using a resource pack as well.
Changelog
Added
- Added Simplified Chinese translations, thank you @Chiloven945!
- Added a keybinding to toggle the fog modifications, it is unbinded by default, you must set it before you use it. @IMB11
- Added configuration options for various transitions, @IMB11
- e.g. fog colours, start/end multipliers, etc.
- Added a dimension disable list to the configuration screen, @Steveplays28
- Replaced the Nether dimension toggle
Changed
- Removed the (un)packing system for the built-in resource pack, @IMB11
- Should fix a lot of crashes and compatibility issues
- Removed haze from the debug command and the language files as it no longer exists, @Steveplays28
- Made the badlands, beach and default biome colours darker during nighttime, @Steveplays28
- The default nighttime fog colour for most biomes has been changed to pitch black
Fixed
- Fixed a crash when other mods mess around with
RenderLayer
s, @Steveplays28 - Fixed cloud whitening (when sodium is not installed) for 1.21+, @Steveplays28
- Fixed the
raininess
effect breaking when standing under trees/walking over non-full blocks, @Steveplays28
Fog 1.4.1
Changelog
Changed
- Updated the Russian translation (
ru_ru
) by @mpustovoi in #26
Fixed
- Compatibility with Sodium
v0.6.0
- By extension, all resource reload issues with other mods (e.x. Frostiful and Guarding) should be fixed as well
Attribution
Thank you to cortex, XFactHD, Pepper and others for helping us fix the resource reload issues with Sodium and potentially other mods.
Fog 1.4.0
This is a small update which fixes a few bugs and polishes some of the default biome colours included within the mod.
- Added a warning that shows when Fog updates and the new update modifies some of the default biome colours - it will recommend you to backup any changes within the
.minecraft/config/fog/fog_definitions
folder and then delete it so the default biome colours can be reset and updated. We will look into a diff-like system for this at a later date. - Updated biome colours for: swamp biomes, jungle biomes, badlands/mesa biomes, sandy biomes (desert/beach), the end biomes and icy aquatic biomes. They should be much less bright and more consistent with the default vanilla biome colours now.
- Fixed various issues with underground fog, there will be less of a flicker when coming out of caves, and the underground multiplier will no longer rarely kick in when you enter buildings.
- Fixed issue where fog goes black when it's raining.
- Potentially fix some crash issues on 1.20.1 forge with YACL 3.5.0 - let us know if you're still encountering crashes here.
You will need YACL 3.5.0, Architectury API and MRU to use this mod. We may jar-in-jar YACL and Arch at a later date if they become more stable on future NeoForge and Fabric versions.
Fog 1.3.1
This release depends on MRU 1.0.0 - it should generally be more stable than 1.3.0. There have been no new features or additions, other than the fact some core functionality such as the external resource pack has been migrated into the MRU library so it can be used in my other mods, such as Sounds.