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Fix strength sap on substitute (#3486)
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* tests for strenth sap

* fix strength sap on substitute

---------

Co-authored-by: ghoulslash <[email protected]>
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DizzyEggg and ghoulslash authored Oct 30, 2023
1 parent 0c8fdce commit f4be01f
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1 change: 1 addition & 0 deletions data/battle_scripts_1.s
Original file line number Diff line number Diff line change
Expand Up @@ -1452,6 +1452,7 @@ BattleScript_StrengthSapHp:
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveEnd
jumpiffullhp BS_ATTACKER, BattleScript_MoveEnd
manipulatedamage DMG_BIG_ROOT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNENERGYDRAINED
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59 changes: 59 additions & 0 deletions test/battle/move_effect/strength_sap.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
#include "global.h"
#include "test/battle.h"

ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_STRENGTH_SAP].effect == EFFECT_STRENGTH_SAP);
}

SINGLE_BATTLE_TEST("Strength Sap lowers Attack by 1 and restores HP based on target's Attack Stat", s16 hp)
{
u32 atkStat = 0;

PARAMETRIZE{ atkStat = 100; }
PARAMETRIZE{ atkStat = 50; }

GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200); }
OPPONENT(SPECIES_WOBBUFFET) { Attack(atkStat); }
} WHEN {
TURN { MOVE(player, MOVE_STRENGTH_SAP); }
} SCENE {
MESSAGE("Wobbuffet used Strength Sap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRENGTH_SAP, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's Attack fell!");
HP_BAR(player, captureDamage: &results[i].hp);
MESSAGE("Foe Wobbuffet had its energy drained!");
} THEN {
EXPECT_EQ(results[i].hp * -1, atkStat);
}
}

// Same as above, but Substitute is used before Strength Sap.
SINGLE_BATTLE_TEST("Strength Sap works exactly the same when attacker is behind substitute", s16 hp)
{
u32 atkStat = 0;

PARAMETRIZE{ atkStat = 100; }
PARAMETRIZE{ atkStat = 50; }

GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200); }
OPPONENT(SPECIES_WOBBUFFET) { Attack(atkStat); }
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
TURN { MOVE(player, MOVE_STRENGTH_SAP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
MESSAGE("Wobbuffet used Strength Sap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRENGTH_SAP, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's Attack fell!");
HP_BAR(player, captureDamage: &results[i].hp);
NOT MESSAGE("The SUBSTITUTE took damage for Foe Wobbuffet!");
MESSAGE("Foe Wobbuffet had its energy drained!");
} THEN {
EXPECT_EQ(results[i].hp * -1, atkStat);
}
}

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