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IECoreUSD::DataAlgo : Added binding for toUSD() function.
Fixes
ShaderNetworkAlgo : Fixed crash caused by cyclic connections in removeUnusedShaders().
ShaderStateComponent : Fixed GL rendering failures caused by unsupported values for texture parameters.
USDScene :
Fixed exceptions caused by attempt to write shader parameters with unsupported value types.
Fixed duplicate loading of arnold:* primvars on lights as attributes. These are now only loaded as parameters on the light shader.
IECoreUSD::DataAlgo : Fixed exceptions thrown by toUSD() and valueTypeName() when passed datatypes not supported by dispatch(). An empty VtValue or SdfValueTypeName is now returned instead.