Unity DOTS: Conversion Workflow
In this episode, we create Entities using the "hybrid" Conversion Workflow for DOTS. First we define a GameObject and then add a ConvertToEntity utility. Data from the GameObject then gets transferred to a corresponding Entity at runtime.
We can also define an EntityPrefab and generate many more Entities using our Monobehaviour script.
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Software: Unity 2019.3.2 with HybridRender Version 0.3.4 and Entities Version 0.6.0 from the PackageManager.
Other videos in this series:
Unity DOTS: Comparing performance https://youtu.be/0VQyWo-gb2c
Unity DOTS: Creating an Entity https://youtu.be/H-goqMxN0Bc
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Stay tuned for more DOTS videos!