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GPU2D: shape3 sprites are always 8x8
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Arisotura committed Sep 1, 2019
1 parent 455b0e5 commit f01016a
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions src/GPU2D.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2192,17 +2192,17 @@ void GPU2D::DrawSprites(u32 line)

const s32 spritewidth[16] =
{
8, 16, 8, 0,
16, 32, 8, 0,
32, 32, 16, 0,
64, 64, 32, 0
8, 16, 8, 8,
16, 32, 8, 8,
32, 32, 16, 8,
64, 64, 32, 8
};
const s32 spriteheight[16] =
{
8, 8, 16, 0,
16, 8, 32, 0,
32, 16, 32, 0,
64, 32, 64, 0
8, 8, 16, 8,
16, 8, 32, 8,
32, 16, 32, 8,
64, 32, 64, 8
};

u32 nsprites = 0;
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