Stars
Static analyzer for C/C++ based on the theory of Abstract Interpretation.
A Game Engine written by Moritz Gooth using c/c++ and vulkan.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Code repo for video tutorial series teaching Vulkan and computer graphics
Open-source, cross-platform, C / Vulkan basic renderer drawing a triangle made for learning purpose