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修改一处错误
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这个分号显然是多余的
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LJXLJXLJX authored Apr 22, 2019
1 parent 8013890 commit b755b62
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2 changes: 1 addition & 1 deletion docs/04 Advanced OpenGL/06 Cubemaps.md
Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,7 @@ unsigned int loadCubemap(vector<std::string> faces)
之后,在调用这个函数之前,我们需要将合适的纹理路径按照立方体贴图枚举指定的顺序加载到一个vector中。
```c++
vector<std::string> faces;
vector<std::string> faces
{
"right.jpg",
"left.jpg",
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