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High dynamic range (HDR) image viewer for graphics people

C++ 1,091 86 Updated Oct 3, 2024

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

C++ 1,517 585 Updated Aug 9, 2024

High-Performance Rendering Framework on Stream Architectures

C++ 715 64 Updated Oct 19, 2024

💡 Experimental real-time global illumination renderer 🦀

Rust 4,853 179 Updated Feb 16, 2024

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 2,852 442 Updated Oct 9, 2024

[Undergrad- Parallel computing course] Algo for sorting on GPUs. wrote a cuda kernel which uses butterfly network comparisons to parallel sort

Cuda 5 Updated Jun 24, 2021

A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.

C++ 929 80 Updated Apr 1, 2024

A hybrid thread / fiber task scheduler written in C++ 11

C++ 1,869 193 Updated Jul 12, 2024

Making it easier to work with shaders

C++ 2,125 180 Updated Oct 18, 2024

Real-Time Rendering Framework

C++ 2,670 491 Updated Aug 19, 2024

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

C++ 719 69 Updated Apr 10, 2024

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

C++ 3,077 686 Updated Oct 17, 2024

3D engine with modern graphics

C++ 5,778 606 Updated Oct 19, 2024

Easy to integrate memory allocation library for Direct3D 12

C++ 745 87 Updated Sep 3, 2024

搞定C++:punch:。C++ Primer 中文版第5版学习仓库,包括笔记和课后练习答案。

C++ 7,934 1,974 Updated Sep 12, 2024

NVIDIA PhysX SDK

C++ 2,561 365 Updated Oct 15, 2024

💯 Curated coding interview preparation materials for busy software engineers

TypeScript 118,083 14,654 Updated Oct 8, 2024

[Unity] GPU-optimized marching cubes isosurface reconstruction

C# 395 35 Updated Aug 12, 2024

An example of use of compute shaders and procedural instancing.

C# 658 62 Updated Mar 11, 2018

✏️ Test some NPR in Unity.

GLSL 770 160 Updated May 26, 2016

A small example of procedural modeling with compute shaders.

C# 280 34 Updated Aug 23, 2017

Fluid Simulation Implementation in Compute Shaders using Unity3D

C# 549 59 Updated Mar 1, 2022

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

C# 1,039 89 Updated Jul 4, 2023

Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.

Rust 127 20 Updated Sep 3, 2024

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

C++ 1,584 287 Updated Aug 26, 2024

A PBD fluid in unity running on the GPU

C# 725 53 Updated Aug 30, 2022

Position based dynamics in Unity

C# 304 40 Updated Jan 30, 2022

This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK

C++ 1,373 369 Updated Mar 6, 2024
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