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written in ShaderLab
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Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
A port of Evan Wallace's "Water Demo" for WebGL to Unity.
Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett
A Geometry shader written for Unity's build-in Render Pipeline
Interactive grass shader for tutorial https://gamedev.center/tutorial-how-to-make-an-interactive-grass-shader-in-unity/