- Investigate code generation to implement Send And Receive
- Investigate contained data types to reduce boilerplate in Receive code.
For example:
public struct ClientHeartBeatData { public MessageTypeId MessageTypeId => MessageTypeId.ClientHeartBeat; public float clientTimeSec; } [MemoryPackable] public partial struct ClientHeartBeat : IMessage { public ClientHeartBeatData data; }```
- Investigate code generation to implement MemoryPackable from plain structs.
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A Unity template for authoritative client server architecture projects.
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JochenHeckl/ACSSandbox
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A Unity template for authoritative client server architecture projects.
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