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ShaderLab 330 21 Updated Apr 3, 2022

Master programming by recreating your favorite technologies from scratch.

Markdown 324,558 30,052 Updated Sep 3, 2024

⌛+⌨+🍜=🕹

GDScript 1 Updated Feb 4, 2021

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

C++ 4,893 513 Updated Oct 12, 2024

You might not need your garbage collector

Rust 540 12 Updated May 15, 2020

Batch layer export and editing for GIMP 2.8/2.10

Python 616 38 Updated Nov 18, 2024

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

C# 4,278 415 Updated Jan 7, 2025

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ShaderLab 1,268 131 Updated Sep 16, 2022

📷 Glitchify images and GIF - with highly customizable options!

Python 1,768 61 Updated Jun 6, 2024

Hacky User-Level Tagged Unions for Unity

C# 4 Updated Feb 20, 2020

Cross-platform game engine with Vulkan backend

C++ 1,032 53 Updated Sep 3, 2024

Asyncoroutine is a unity asset that allows you to use Coroutine and async/await together.

C# 134 19 Updated Sep 9, 2021

A class-leading water system implemented in Unity

C# 3,538 481 Updated Dec 31, 2024

A General-purpose Task-parallel Programming System using Modern C++

C++ 10,472 1,224 Updated Jan 9, 2025

Memory alignment wrappers, useful for avoiding false sharing

C++ 39 2 Updated Apr 23, 2016

Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture

C++ 41 6 Updated Dec 13, 2019

Tutorial for the Vulkan graphics and compute API

C++ 3,242 530 Updated Nov 8, 2024