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[d3d9] Update FFVS when D3DFVF_PSIZE is specified.
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This fixes doitsujin#2387
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CME42 authored and misyltoad committed Jan 10, 2022
1 parent 4cdee69 commit b1a6cba
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions src/d3d9/d3d9_device.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2725,6 +2725,7 @@ namespace dxvk {
dirtyFFShader |= decl->TestFlag(D3D9VertexDeclFlag::HasPositionT) != m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasPositionT)
|| decl->TestFlag(D3D9VertexDeclFlag::HasColor0) != m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasColor0)
|| decl->TestFlag(D3D9VertexDeclFlag::HasColor1) != m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasColor1)
|| decl->TestFlag(D3D9VertexDeclFlag::HasPointSize) != m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasPointSize)
|| decl->GetTexcoordMask() != m_state.vertexDecl->GetTexcoordMask();

if (dirtyFFShader)
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