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A cross-platform GUI library for Rust, inspired by Elm
A software raytracing engine written in WebGPU
Deutsches Windows-PC-Tastaturlayout für macOS // German Windows PC keyboard layout for macOS
Rust implementation of NearbyShare/QuickShare from Android for Linux and macOS.
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Nebula is an open-source and free-to-use modern C++ game engine.
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
CrossDrop is a partial implementation of Google's Quick Share in Flutter for macOS, iOS and Linux. CrossDrop is based on NearDrop, a Swift implementation of Nearby Share for macOS.
Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
High-level emulator for iPhone OS apps. This repo is used for issues, releases and CI. Submit patches at: https://review.gerrithub.io/admin/repos/touchHLE/touchHLE
An unofficial Google Nearby Share/Quick Share app for macOS
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
PlayStation 4 emulator for Windows, Linux and macOS written in C++
A minimalistic task (a.k.a job) system written in Rust.
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
Blisto91 / dxvk
Forked from doitsujin/dxvkVulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
📐 An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)