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Add lunar flying vehicle and improve LRV #174

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Jun 19, 2024
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Add lunar flying vehicle and improve LRV
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Capkirk123 committed Jun 2, 2024
commit 48ebd1f64e6bb66f8f402b68971047a5331cb881
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16 changes: 11 additions & 5 deletions GameData/ROCapsules/PartConfigs/LEM/LEMRover.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -34,8 +34,8 @@ PART
category = Utility
subcategory = 0
title = Apollo Lunar Roving Vehicle (LRV)
manufacturer = Boeing Co. & General Motors
description = This 4-wheeled buggy can be attached to the side of the Apollo LM descent stage, allowing extended exploration on the surface of the Moon.
manufacturer = #roMfrBoeing
description = This 4-wheeled buggy can be attached to the side of the Apollo LM descent stage, allowing extended exploration on the surface of the Moon. <#ef7b06> AUTHOR'S NOTE: Due to its unstable nature, you should always quicksave and quickload before attempting to board the LRV.</color>
tags = apollo, moon, lunar, crew, armstrong, aldrin, cm, csm, saturn, v, lem, lm, rover

vesselType = Rover
Expand All @@ -50,8 +50,7 @@ PART
breakingForce = 250
breakingTorque = 250
fuelCrossFeed = False



//Aluminum?
skinTempTag = Aluminum
internalTempTag = Instruments
Expand All @@ -72,11 +71,18 @@ PART
MODULE
{
name = ModuleDecouple
ejectionForce = 50.0
ejectionForce = 5.0
explosiveNodeID = top
menuName = Deploy LRV
}

MODULE
{
name = ModuleInventoryPart
InventorySlots = 4
packedVolumeLimit = 100
}

MODULE
{
name = KerbalSeat
Expand Down
20 changes: 19 additions & 1 deletion GameData/ROCapsules/PartConfigs/LEMBDB/LEMDescentBDB.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -328,7 +328,7 @@ PART

node_stack_top = 0.0, 0.58759, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.10226, 0.0, 0, -1, 0, 1
//node_stack_bottom2 = 0.0, -0.37979, 0.0, 0, -1, 0, 1
node_stack_lrv = -0.8878, 0.0, 0.8878, -1, 0, 1, 1

stackSymmetry = 3

Expand Down Expand Up @@ -431,6 +431,17 @@ PART
{
name = J Class
transform = J_Class
MODULE
{
IDENTIFIER
{
name = ModuleInventoryPart
}
DATA
{
packedVolumeLimit = 2500
}
}
}
}

Expand Down Expand Up @@ -475,6 +486,13 @@ PART
textureQuadName = flagTransform2
}

MODULE
{
name = ModuleInventoryPart
InventorySlots = 12
packedVolumeLimit = 3750 //~1250 liters of space in each quarter bay. 1 bay for avionics and helium tanks, other 3 for cargo?
}

MODULE
{
name = ModuleFuelTanks
Expand Down
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